Arena Combat

Play-by-mail gladiatorial combat game From Wikipedia, the free encyclopedia

Arena Combat is a closed-end, computer-moderated play-by-mail (PBM) gladiatorial combat game.

PublishersSchubel & Son
Years active1980s to unknown
LanguagesEnglish
Quick facts Publishers, Years active ...
Arena Combat
PublishersSchubel & Son
Years active1980s to unknown
GenresPlay-by-mail, gladiatorial combat
LanguagesEnglish
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
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History and development

Arena Combat was a closed-end, computer-moderated PBM game of gladiatorial combat run by Schubel & Son of San Jose, California.[1]

Gameplay

According to the publisher, Arena Combat was set in the world of The Tribes of Crane.[2] Combat was in a "Roman-style" gladiatorial arena. Players customized fighters for personal combat by allocating limited points to character attributes such as strength, and precision.[1][a] Players could also select weapons and equipment.[1] Four helmets, nine armors and 23 different weapons were available.[3]

Combat took place over five rounds. Players recorded tactics choices on a computerized orders sheet.[1]

Reception and legacy

W.G. Armintrout reviewed Arena Combat for Fantasy Gamer magazine and stated that "Arena Combat makes a great little beer-and-pretzels game. Try it — I think you'll be surprised by how much fun it is."[4]

Bob McLain reviewed the game in the November–December 1983 issue of Paper Mayhem. He stated that, given its focus, it would be "good for combat buffs, but probably won't hold anyone's attention for long".[5] Richard Derham provided a review in the Summer–Fall 1984 issue of Gaming Universal. He thought it had potential but needed various revisions to reach full potential.[1]

See also

Notes

  1. The ten characteristics were: "strength, endurance, intelligence, will power, coordination, agility, reflexes, precision, balance, and speed".[2]

References

Bibliography

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