Blast Radius
1998 video game
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Blast Radius is a 1998 space combat simulator video game developed and published by Psygnosis for the PlayStation.
| Blast Radius | |
|---|---|
North American box art | |
| Developer | Psygnosis Camden[1] |
| Publisher | Psygnosis |
| Producer | Richard Underhill |
| Programmer | Andrew Fitter |
| Artist | Mark Brown |
| Platform | PlayStation |
| Release | |
| Genre | Space combat simulator |
| Mode | Single-player |
Reception
Reception
| Aggregator | Score |
|---|---|
| GameRankings | 61%[2] |
| Publication | Score |
|---|---|
| AllGame | |
| Edge | 6/10[4] |
| Electronic Gaming Monthly | 4.5/10[5][a] |
| Game Informer | 7/10[6] |
| GameFan | (J.W.) 79%[7] 70%[8][b] |
| GamePro | |
| GameRevolution | D+[10] |
| GameSpot | 7.2/10[11] |
| Hyper | 82%[12] |
| IGN | 6/10[13] |
| Next Generation | |
| PlayStation Official Magazine – UK | 8/10[15] |
| Official U.S. PlayStation Magazine |
The game received "mixed or average" reviews according to the review aggregation website GameRankings.[2] Next Generation said, "It doesn't matter how much of a space-fighter fan you are, Blast Radius is just plain bad."[14]
Notes
- In Electronic Gaming Monthly's review of the game, two critics gave it a 4/10, one a 4.5/10 and another 5.5/10.