Boxxle

1989 video game From Wikipedia, the free encyclopedia

Boxxle[a] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America[2] and Europe.[3][4] The game was one of the first licensed third-party titles for the Game Boy.[5] A sequel, Boxxle II, was released in 1990.

DeveloperAtelier Double Co.
Release
  • JP: 1 September 1989
  • US: 15 March 1990[1]
  • EU: 1991
Quick facts Developer, Publishers ...
Boxxle
North American version cover
DeveloperAtelier Double Co.
PublishersPony Canyon, FCI
PlatformGame Boy
Release
  • JP: 1 September 1989
  • US: 15 March 1990[1]
  • EU: 1991
GenrePuzzle
ModeSingle-player
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Gameplay

Gameplay screenshot

Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level.[1] The game features 108 levels.[6] An edit mode allows the player to create and modify their own levels.[1] The game uses a password system for players to save progress.[7]

Reception

Several critics praised the challenge and addictiveness of the sokoban puzzles.[1][8][6] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore".[1] Comparing the game to Tetris, Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy.[8] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long".[6] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy.[9][10]

Notes

  1. Known in Japan as 倉庫番 (Sōkoban)

References

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