Boxxle
1989 video game
From Wikipedia, the free encyclopedia
Boxxle[a] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America[2] and Europe.[3][4] The game was one of the first licensed third-party titles for the Game Boy.[5] A sequel, Boxxle II, was released in 1990.
| Boxxle | |
|---|---|
North American version cover | |
| Developer | Atelier Double Co. |
| Publishers | Pony Canyon, FCI |
| Platform | Game Boy |
| Release | |
| Genre | Puzzle |
| Mode | Single-player |
Gameplay

Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level.[1] The game features 108 levels.[6] An edit mode allows the player to create and modify their own levels.[1] The game uses a password system for players to save progress.[7]
Reception
| Publication | Score |
|---|---|
| Computer and Video Games | 88%[8] |
| Electronic Gaming Monthly | 7/10, 7/10, 6/10, 5/10[1] |
| Total! | 69%[6] |
Several critics praised the challenge and addictiveness of the sokoban puzzles.[1][8][6] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore".[1] Comparing the game to Tetris, Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy.[8] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long".[6] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy.[9][10]
Notes
- Known in Japan as 倉庫番 (Sōkoban)