Chicken Shoot 2

2003 video game From Wikipedia, the free encyclopedia

Chicken Shoot 2 is a 2003 video game developed by Toontraxx and published by Zuxxez Entertainment for Microsoft Windows. A version for the Game Boy Advance was developed by Frontline Studios and Vivid Design and published by DSI Games in 2005. Upon release, the game received negative reviews.

ReleaseWindows
  • DE: 17 December 2003
  • CZ: 25 September 2006
GBA
  • NA: 2005
  • FR: 25 April 2006
Quick facts Platforms, Release ...
Chicken Shoot 2
PlatformsWindows, Game Boy Advance
ReleaseWindows
  • DE: 17 December 2003
  • CZ: 25 September 2006
GBA
  • NA: 2005
  • FR: 25 April 2006
GenreShoot 'em up
ModeSingle-player
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Gameplay

Game Boy Advance gameplay screenshot

The objective of Chicken Shoot 2 is to target a crosshair and shoot down chickens as they fly cross the screen before a time limit expires.[1][2] The game features an Arcade mode, in which players progress across a set of levels to eliminate a minimum set number of chickens, and a Classic mode, in which players must shoot as many chickens as possible in a time limit.[1][3] The game has an adjustable difficulty.[3] Backgrounds are themed on exotic locations such as beaches, deserts and ski resorts, and have additional interactive elements such as balloons that can be shot for bonus points.[1] Players have five weapons at their disposal, including a pistol, knife, machine gun and shotgun.[4] The game also features a multiplayer game mode that can accommodate up to four players, supported by an online leaderboard for PC, and the Game Link Cable for Game Boy players.[1][2][4]

Reception

Several critics considered Chicken Shoot 2 to be derivative of other titles, including Moorhuhn[2][4] and Elf Bowling.[3] PC Action found the game enjoyable for its "fun details and hidden targets" and multiplayer mode.[2] Describing the game as a "straightforward, gallery style shooter with no extras", GameZone critiqued the game's "minimal" visuals, "simple" action and lack of depth.[3] Despite praising the game's "convincing" visual presentation, Jeuxvideo felt the game's concept was outdated, the Game Boy Advance version suffered from limited controls using the D-pad, any the game overall had lack of environments and features to justify play.[5]

References

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