Coktel Vision

French video game developer and publisher From Wikipedia, the free encyclopedia

Coktel Vision (also known as Coktel and Coktel Studio) was a French video game developer and publisher based in Paris. It was best known for its educational and adventure games.

Company typeSubsidiary
IndustryVideo games
Founded1984; 42 years ago (1984)
FounderRoland Oskian
Quick facts Company type, Industry ...
Coktel Vision
Company typeSubsidiary
IndustryVideo games
Founded1984; 42 years ago (1984)
FounderRoland Oskian
DefunctOctober 2005; 20 years ago (2005-10)
FateMerged into Mindscape
Headquarters,
France
Parent
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History

Coktel Vision was founded in 1984 by Roland Oskian, an engineer and a former executive at Matra Espace.[1] The French gaming market was still developing at the time, the company consisted of only several people who worked from Oskian's house, with Roland acting as a director and composer and his wife Catherine creating graphics and cover art.[2]

Coktel made its name by publishing simulation, action and narrative-driven adventure titles for the Thomson and Amstrad CPC computers. Their catalogue included both original and licensed games often based on Franco-Belgian comics such as Asterix, Lucky Luke and Blueberry. They saw a quick growth and in several years entered the edutainment market, while also starting to port their games to PC and Macintosh.[2]

In 1986, Muriel Tramis joined Coktel Vision. Known as the first female French video game designer, she quickly turned into the studios' leading talent, developing some of its best-selling games and gaining the informal title of "Roberta Williams of France".[3][4] Tramis often explored political and social themes novel for its time such as imperialism, slavery and eroticism, collaborating with the créolité writer Patrick Chamoiseau.[5][6] Yet her name is usually associated with more family-friendly series like Gobliiins co-created with Pierre Gilhodes and Adibou, the long-running commercially successful educational games that had sold over 1.5 million copies by 1997.[7][8]

Tramis described Coktel Vision as a diverse company with a "start-up atmosphere" that allowed plenty of freedom to its designers.[9] During the early 1990s Coktel experimented with various formats such as 3D and FMV and enjoyed continued strong growth: in 1993 it made 75 million francs against 30 million in 1992, with the Adibou series covering 65% of the French edutainment market and 35% of the European market.[1] By 1996 those numbers increased up to 75% in France.[2]

In 1992, the company was acquired by the American publisher Sierra On-Line (the deal was finalised on 29 October 1993).[2][10] Ken Williams later said that Sierra was more interested in expanding its European educational sales than in Coktel's games.[11] As part of the deal, Sierra published popular French titles worldwide while Coktel localised and published Sierra's games through its Tomahawk publishing label. In 1996 after Urban Runner became a commercial failure the company decided to focus on educational titles rather than adventure games.[2]

In February 1996, Sierra along with its subsidiaries was acquired by CUC International, with Coktel becoming part of CUC's new CUC Software branch.[12] CUC was then merged with HFS Incorporated into Cendant and in 1998 sold its software branch to the French publisher Havas, which was acquired by Vivendi.[13] Coktel continued producing edutainment titles, focusing on the European market only; in 1999 Roland Oskian left the company, and in 2003 he was followed by Muriel Tramis after the new management decided to subcontract some of the major Coktel's titles.[2]

In October 2005, Coktel Vision was sold to French publisher Mindscape, wherein eleven Coktel employees were absorbed into Mindscape.[14] Mindscape retained the Coktel brand until closing in 2011.[2]

Subsidiaries

  • MDO – a Bordeaux-based company which did all the programming. Named after its three founders: Mathieu Marciacq, Arnaud Delrue and Roland Oskian.[2]
  • Tomahawk – presented as a subsidiary, it was only a label that Coktel Vision used to publish simulation and erotic games to distance themselves from edutainment titles.[15]

Games published

More information Year, Title ...
Year Title
1987 Asterix and the Magic Carpet
Dakar Moto
Méwilo
Robinson Crusoe
1988 20,000 Leagues Under the Sea
Freedom: Rebels in the Darkness
The Jungle Book
1989 Asterix: Operation Getafix
Emmanuelle
Oliver & Company
Legend of Djel
1990 No Exit
Geisha
Galactic Empire
1991 E.S.S. Mega
Fascination
Gobliiins
Little Red Riding Hood
1992 A.J.'s World of Discovery
Bargon Attack
Ween: The Prophecy
Gobliins 2: The Prince Buffoon
Inca
1993 Goblins Quest 3
Lost in Time
1994 The Bizarre Adventures of Woodruff and the Schnibble
Inca II: Wiracocha
Playtoons 1: Uncle Archibald
Playtoons 2: The Case of the Counterfeit Collaborator
1995 The Last Dynasty
Playtoons 3: The Secret of the Castle
Playtoons 4: The Mandarin Prince
Playtoons 5: The Stone of Wakan
1996 Urban Runner
1999 Adiboo's Magical Adventure
2001 Adiboo and the Green Shadow
2002 Zibouille : Neunoeuf en cavale
2003 Adiboo & Paziral's Secret
The Cat in the Hat
2004 Adiboo and the Energy Thieves
Crash Bandicoot Fusion
Spyro Fusion
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References

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