Cyber Police ESWAT
1989 video game
From Wikipedia, the free encyclopedia
Cyber Police ESWAT (サイバーポリス イースワット) is a 1989 run and gun video game developed and published by Sega for arcades. The player controls Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination. In 1990, Sega released a separate version for the Sega Genesis and Master System, known in North America as ESWAT: City Under Siege.
Home computers
U.S. Gold
Chan, Seishi
Atsumiya, Mikarin
| Cyber Police ESWAT | |
|---|---|
Japanese arcade flyer | |
| Developer | Sega R&D1 |
| Publishers | Sega Home computers U.S. Gold |
| Designers | Nandemo, Macco Chan, Seishi Atsumiya, Mikarin |
| Composer | Yasuhiro Kawakami |
| Platforms | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
| Release | Arcade Home computers |
| Genre | Run and gun |
| Modes | Single-player, multiplayer |
| Arcade system | System 16 |
Gameplay

The gameplay is similar to Sega's own Shinobi (1987),[4] as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.
Hardware/conversion
The game was issued on Sega's System 16-B which is built around the M68000 and uses a Z80 and a YM2151 for amplified mono sound generation. The System 16 pinout is not JAMMA compatible but JAMMA adaptors are available and fairly common. The game was released in a dedicated two player cabinet and also as a kit that contained the System 16 to JAMMA adaptor. Each player requires one start button, one joystick, and three action buttons (shoot, jump, special weapons). This game utilizes a standard resolution arcade monitor.
Reception
Computer and Video Games called the game a cross between NARC and RoboCop, but wrote that it "doesn't quite have the flair of either". Rating the game at 76% overall, they recommended only playing Cyber Police if they were bored with the two other games.[5]