Death & Sorrow

Medieval play-by-mail wargame From Wikipedia, the free encyclopedia

Death & Sorrow is a play-by-mail game published by Eckert Gaming Group.

PublishersEckert Gaming Group
Years active1989 to unknown
GenresRole-playing, medieval fantasy
LanguagesEnglish
Quick facts Publishers, Years active ...
Death & Sorrow
PublishersEckert Gaming Group
Years active1989 to unknown
GenresRole-playing, medieval fantasy
LanguagesEnglish
Players15
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email
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Publication history

The game was published by Eckert Gaming Group of Rochester, NY.[1]

Gameplay

Death & Sorrow is a play-by-mail set in medieval times. Its map comprises 119 provinces, four of which were mountainous.[2] The game's purpose was to conquer 50% of the 115 provinces.[3] An alternate path to victory was for two players to control 2/3 or three players to control 90% of the land.[2] There were 15 players per game, each starting with 100 infantry and 50 cavalry troops for expansion by conquest.[3] Diplomacy was a key element of gameplay.[3] Game turns covered three months of time, requiring up front planning for the turn duration.[3]

Reception

Dale Cook reviewed Death & Sorrow in White Wolf No. 23 (Oct./Nov. 1990), rating it a 4 out of 5 and stated that "All in all, this game is a blast, but I will caution you: Death & Sorrow is not for the dull-of-thought. The game dynamics are complex and flexible enough that I feel I can safely say that the strategy you develop is primarily limited by your imagination, not by the rules. I realize that's saying a lot, but it's true."[4]

See also

References

Bibliography

Further reading

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