Death & Sorrow
Medieval play-by-mail wargame
From Wikipedia, the free encyclopedia
Death & Sorrow is a play-by-mail game published by Eckert Gaming Group.
| Publishers | Eckert Gaming Group |
|---|---|
| Years active | 1989 to unknown |
| Genres | Role-playing, medieval fantasy |
| Languages | English |
| Players | 15 |
| Playing time | Fixed |
| Materials required | Instructions, order sheets, turn results, paper, pencil |
| Media type | Play-by-mail or email |
Publication history
The game was published by Eckert Gaming Group of Rochester, NY.[1]
Gameplay
Death & Sorrow is a play-by-mail set in medieval times. Its map comprises 119 provinces, four of which were mountainous.[2] The game's purpose was to conquer 50% of the 115 provinces.[3] An alternate path to victory was for two players to control 2/3 or three players to control 90% of the land.[2] There were 15 players per game, each starting with 100 infantry and 50 cavalry troops for expansion by conquest.[3] Diplomacy was a key element of gameplay.[3] Game turns covered three months of time, requiring up front planning for the turn duration.[3]
Reception
Dale Cook reviewed Death & Sorrow in White Wolf No. 23 (Oct./Nov. 1990), rating it a 4 out of 5 and stated that "All in all, this game is a blast, but I will caution you: Death & Sorrow is not for the dull-of-thought. The game dynamics are complex and flexible enough that I feel I can safely say that the strategy you develop is primarily limited by your imagination, not by the rules. I realize that's saying a lot, but it's true."[4]