Draft:AKB48+Me
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AKB48+Me is a rhythm video game released on October 25, 2012 for the Nintendo 3DS exclusively in Japan. The game features the player's Mii character joining the J-Pop idol group AKB48. This is the first game on the handheld developed by Jupiter Corporation that is not published by Nintendo, as they previously developed titles in the Picross e series. This is the first Nintendo 3DS game to release a digital code of the same game inside of the retail packaging for use with the Nintendo eShop.[1][2]
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Last edited by Z-Gamer Guys (talk | contribs) 2 months ago. (Update) |
| AKB48+Me | |
|---|---|
| Developer | Jupiter |
| Publisher | Kadokawa Games |
| Platform | Nintendo 3DS |
| Release |
|
| Genres | Rhythm, Music |
| Modes | Single-player, multiplayer |
Limited edition with photo and photos of members.[3] [fix]
Gameplay
Miis are featured as playable characters with customizable outfits, as well as other dancing and singing characters in the background of songs. The game begins once the player selects a female Mii on their system. After meeting Yuko Oshima in the AKB48 theater, the player's Mii is inspired by their friend to audition as an AKB48 member. After auditioning, the theater manager Togasaki receives a letter of admission from Akimoto-sensei declaring the player's Mii worthy, with room for improvement on their singing and dancing. In order to make their debut performance, the player must increase their dancing and singing skills in lessons, with their debut performance being the song Aitakatta. They remain as trainees until they join one of the four teams. Heavy Rotation 2nd song. Handshake event. The Goodman Brothers: Dance Goodman, a traveling choreographer, Variety Goodman, a talking wizard, and Song Goodman, a diva singer.
Room - use items, savegame, customize outfits. View name/rank/popularity/statistics
Weekly schedule to decide singing/dancing/variety lesson dates and vacation time. They can also schedule a combines lesson which improves all skills. Additionally, the player must schedule private time in order to recover their stamina, or else they will be unable to attend lessons with depleted stamina. There is an option to auto-assign lessons with the "Leave it to me" button. Once a schedule is planned, the player's Mii does those actions per week. The more levels a skill has, the faster the Mii's popularity will increase after performances.
Personality determines how well the player interacts with other idols and fans. In the menu, every AKB48 member is aligned on a personality chart , and is separated by Team A, Team K, Team B, and Team 4,
Using items such as food before lessons will improve the time it takes to level up a skill based on their in-game description.
Increase level/skill by dancing, singing, and variety to be an idol
In lessons, the player can practice before their performances.
StreetPass functionality.[4]
In performances, the more successful the player is, the higher their popularity will rise. "Live" on the main menu. in the Live menu, players can choose to play a dance game, view replays, and take photos. Dancing uses the Nintendo 3DS stylus to tap and slide icons on the screen. Tapping the screen when the circles overlap. A line indicating popularity appears on the top right screen, and if the player passes a certain threshold, it will increase. Miis are only rewarded with OK or misses. At the end of a performance, they are given a ranking and receive popularity points.
Minigames: Musical Chairs, uses the buttons to sit down before opponents. Back-to-Back Sumo, use your butt to knock off opponents. Blowgun: shoot a balloon. 48 Ping Pong Rally with stylus. Which costume? choose the matching outfit. Who is it now? Guess the AKB48 member through the curtain. Shuffle Game: guess the box hiding the letters A, K, and B. Drawing. Pop the Balloon! Use the microphone to inflate it until it pops. How much for everything? Manage a store and take orders from customers with the stylus. Karuta Game: touch the Karuta cards faster than the opponent can. Darts! Balance Ball! Stay on the ball without falling. Touch the Notes! Dance Battle! Dance for the longest. Busy Café.[5][6]
Development and release
AKB48+Me was announced on August 9, 2012 by Enterbrain.[7][8] later featured in a Nintendo Direct on August 29, 2012. The presentation detailed the main gameplay mechanics, revealing the release date for the game on October 25, 2012.[9][10] It was released the same year as another AKB48 game, AKB 1/153: Love Election.[11] Limited edition merchandise.[12] New songs written for the game.[13]
Reception
| Publication | Score |
|---|---|
| Famitsu | 32/40 |
AKB48+Me sold a lifetime total of 10,000 physical copies. Famitsu gave the game a 32/40, or an 8.0 for its average score.[14][15] James Charlton of Nintendo World Report described the game as "horrendous looking".[10] Jenni Lada of Siliconera claimed it was a "simple timesink" that provided fun gameplay.[16]
