Draft:Roblox Studio
Cross-platform video game and simulation engine
From Wikipedia, the free encyclopedia
Roblox Studio (colloquially known as Studio) is a cross-platform game engine application for the online gaming platform Roblox.[1][2] Mobile operating systems (Android and iOS) and Linux are currently unsupported. Some of the engine's aspects are primarily programmed in C++, however core UI scripts and humanoid scripts is programmed in Luau, a dialect of the Lua 5.1 programming language.[3][4]
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| Submission declined on 23 March 2025 by CNMall41 (talk). This draft's references do not show that the subject meets Wikipedia's criteria for inclusion. The draft requires multiple published secondary sources that:
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Comment: Still requires more references, particularly in the History section (would also be good in the features section, though less important than for history). Lead is adequately sourced. Two pieces of toast (talk) 16:15, 2 March 2026 (UTC)
| Roblox Studio | |
|---|---|
Logo (2021-present) | |
| Developer | Roblox Corporation |
| Initial release | September 1, 2006 |
| Stable release | 665
|
| Written in | C++ |
| Platform | Windows macOS |
| License | Proprietary software |
Since November 2021, the programming language has been open sourced under the MIT License.[4][5] To assist in the creation of games, Roblox Studio features multiple pre-made templates that users can modify.[1]
History
A beta version of Roblox Studio was used prior the official release of Roblox Studio in 2012.[6] The very early versions of Roblox Studio was simple enough for users to easily access through the interface, however lagged and suffered issues with performance. The engine lacked certain features than what the current engine provides, such as animations, proper lighting tools, textures, and classes.
Studio received multiple quality of life updates, such as the introduction of Remote Events and other important classes for client-server operators. This would drastically improve the game engines ability for users to improve their games and quality. In 2014, the engine would receive an overhaul of its old UI and perform significantly better. These updates would become a turning point for Studio engine to become a little more up-to-date with modern game engines.[7]
In 2018, Roblox would force all existing games to utilize Filtering Enabled (FE) due to rampant security concerns over exploits and cheats on Roblox. Reception from this move would lead to Roblox criticized for breaking older games that did not partly or fully utilized their game scripts to be compliant of FE.
In late 2019, Roblox would introduce "Beta Features", which allow developers to test new features before it officially becomes imbedded to the engine. Only developers who had signed-up for the "Beta Tester Program" were able to use them. Since then, anyone can try Beta Features on the engine.
Features
Roblox provides developers with a variety of different tools and features for them to use. The core game development tools are scripting and building..[6] "Scripting" is a term synonymous by the community when referring to programming or coding. Similarly, "building" refers to "putting blocks together" with "Parts" as its primary way to build.[6]
Scripting
Roblox Studio allows developers to make multiplayer games with its own IDE and its scripting language being Luau to interact with the world-space. Luau's minimal learning curve and its easy syntax makes it simple and easier to learn compared to other programming languages.[6]
Building
Roblox Studio uses "Parts" as building blocks for models or assets. It is the primary tool when it comes to game development. The engine provides several selection tools such as rotate, move ,etc. Unlike other engines, Parts uses a grid-locked placement system..[6]


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