Dynamite Duke
1990 video game
From Wikipedia, the free encyclopedia
Dynamite Duke (Japanese: ダイナマイトデューク, Hepburn: Dainamaito Dūku) is a 1989 action arcade game developed by Seibu Kaihatsu. It was later ported to the Mega Drive/Genesis, Master System, and X68000. Being a Cabal-based shooter, it can be considered a follow-up to Seibu's Empire City: 1931 and Dead Angle.
Hertz (Genesis)
Sanritsu (Master System)
Sega (Genesis, Master System)
| Dynamite Duke | |
|---|---|
Japanese arcade flyer of Dynamite Duke. | |
| Developers | Seibu Kaihatsu (arcade) Hertz (Genesis) Sanritsu (Master System) |
| Publishers | Seibu Kaihatsu (arcade) Sega (Genesis, Master System) |
| Platforms | Arcade, Mega Drive/Genesis, Master System, X68000 |
| Release | Arcade 1989 Mega Drive/Genesis Master System |
| Genre | Shooting gallery |
| Mode | Single-player |
The Double Dynamites
| The Double Dynamites | |
|---|---|
| Developer | Seibu Kaihatsu |
| Publishers |
|
| Platform | Arcade |
| Release | 1989-? |
| Genre | Action |
| Modes | Single-player, multi-player (max 2) |
The Double Dynamites is a version of the original game with simultaneous 2 player support. In addition, there are other changes:
- Life gauges are shown with visible bars, where Duke and bosses all have 11 bars of life.
- In the English version, it is no longer possible to refill the life bar by adding credits after completing Mission 1.
- With the exception of Mission 9, there are more enemies on screen, including boss battles.
- In the high score entry screen, a countdown timer is shown.
Story
Gameplay
Reception
In Japan, Game Machine listed Dynamite Duke on their October 1, 1989 issue as being the fourteenth most-successful table arcade unit of the month.[9]
Mean Machines gave the Mega Drive/Genesis version a 79%, commenting that it was only visually better than the Master System version and that it "lacks lasting appeal".[3] Levi Buchanan of IGN rated the Genesis game a 5.0 (Meh) for a dismal value, 30 minutes of play value.[10] MegaTech magazine gave an overall score of 73 out of 100 commenting the game "provides plenty of blasting fun and frolics" and criticizes its lack of challenge.[11] Console XS gave the Genesis an overall score of 77/100 praising the behind the shoulder gameplay perspective and the well drawn enemies although criticizing the gameplay being too easy.[12] They also reviewed the Master system version and gave a score of 72/100 and felt the game was similar to Operation Wolf but with far superior graphics.[13]

