Flight square

Safe square that a piece can move to if threatened From Wikipedia, the free encyclopedia

In chess, a flight square or escape square is a safe square to which a piece, especially a king,[1] can move if it is threatened.

abcdefgh
8
e8 black rook
d6 black cross
f6 black cross
d5 black cross
e5 white king
f5 black cross
d4 black cross
f4 black cross
8
77
66
55
44
33
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abcdefgh
Flight squares are marked with crosses.

Providing one's piece with flight squares can prevent the opponent from winning material or delivering checkmate. For example, in the Morphy Defence, the white c-pawn may be advanced to provide White's light-squared bishop with a flight square. Conversely, it is possible to take away an enemy piece's flight squares, known as domination.

Luft

abcdefgh
8
e8 black rook
h8 black king
b7 white rook
b3 black pawn
f2 white pawn
g2 white pawn
h2 white pawn
h1 white king
8
77
66
55
44
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abcdefgh
If it is Black to move, 1...Re1# is checkmate. If it is White's turn, he must create luft by advancing either the g-pawn or h-pawn. Then after capturing the opponent's passed pawn, White should win this game.

In chess, luft (German for "air", sometimes also "space" or "breath") designates the space or square left by a pawn move into which a king (usually a castled one) may then retreat, especially such a space made intentionally to avoid back-rank checkmate.[2] A move leaving such a space is often said to "give the king some luft". The term "luft", "lufting", or "lufted" may also be used (as an English participle) to refer to the movement of the relevant pawn creating luft.[3]

Preventing an opponent from lufting a pawn (for example by pinning it or moving a piece to the square in front of it) is a tactic that may lead to checkmate. A king's access to his luft might also be denied by the opponent subjecting the space or square to attack.

The German luft is a close cognate to the English "lift", which is also used in chess, e.g., rook lift.

Examples

abcdefgh
8
b8 black king
f8 white queen
a7 black pawn
b7 black cross
c7 black pawn
a6 black circle
b6 black pawn
c6 black circle
d6 white knight
a5 white knight
c5 white knight
d5 white bishop
f4 black bishop
g4 black knight
f3 black knight
g3 black circle
h3 white pawn
f2 white pawn
g2 white pawn
h2 black cross
c1 black queen
g1 white king
8
77
66
55
44
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abcdefgh

In the diagram, "X"s mark luft to which the king can escape back-rank checkmate delivered by the queen. Theoretical enemy knights in the indicated positions deny the king access to his luft. Black dots indicate squares from which diagonally moving enemy pieces could also deny access. The pawn structure seen in Black's position is less secure than White's, but it is a risk commonly accepted to fianchetto.

abcdefgh
8
e8 black queen
g8 black king
e7 black rook
f7 black pawn
g7 black pawn
b6 black pawn
d6 black knight
g6 white circle
a5 black pawn
c5 black pawn
d5 white bishop
c4 white pawn
f4 white knight
h4 white rook
b3 white pawn
h3 white pawn
a2 black rook
f2 white pawn
g2 white pawn
h2 white king
8
77
66
55
44
33
22
11
abcdefgh

Being up a queen in the diagrammed position, Black will win unless the threat of Ng6, which sets up checkmate via Rh8#, is overlooked. Black would not be able to capture the knight or create luft because his f-pawn is pinned by White's bishop, and his g-pawn cannot advance if a piece is on g6 blockading it. White's king is temporarily safe from check in his luft. Black can neutralize the Ng6 threat with ...Qb8, as then Ng6 can be met by the discovered check ...Nf5+, stopping the threat of Rh8#.

See also

References

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