Landing (series)
Video game series
From Wikipedia, the free encyclopedia
Landing is a series of flight simulator video games by Taito. Almost all games were released for arcades, except the Jet de Go! Series released for PlayStation consoles.
1987
| Landing | |
|---|---|
| Genre | Flight simulation |
| Developer | Taito |
| Platforms | |
| First release | Midnight Landing 1987 |
| Latest release | Landing High Japan 1999 |
| Spin-offs | Air Inferno Jet de Go! series |
They are amateur flight simulation arcade video games that run on the Taito Air System and use 3D polygon graphics.[1] They simulate commercial airliners, while utilizing motion simulator cockpit arcade cabinets. Air Inferno (1990) is a spin-off 3D aerial firefighting helicopter simulation running on the same hardware.[2]
Landing series
- Midnight Landing (arcade, JP May 1987,[3] WW June 1987)[4][5]
- Top Landing (arcade, developed 1987, JP July 7, 1988,[6] EU December 1988,[7] NA January 1989)
- Landing Gear (arcade, worldwide, February 1996)
- Landing High Japan (arcade, worldwide, June 1999)
Related game series and spin-offs
- Air Inferno (arcade, June 1990)
Jet de Go! series
- Jet de Go! (PlayStation, Game Boy Color, PC - February 2000)
- Jet de Go! 2 (PlayStation 2, PC - 2002)
- Jet de Go! Pocket (PSP - 2005)
Reception
Midnight Landing was the eighth highest-grossing upright/cockpit arcade game of 1987 in Japan.[8] It was later Japan's sixth highest-grossing dedicated arcade game of 1988.[9]
Top Landing was the fifth highest-grossing dedicated arcade game of 1989 in Japan.[10] It was also a success in Europe, particularly France.[11] In North America, it topped the monthly RePlay chart for new arcade video games in August 1990.[12]