Lords of EverQuest
2003 video game
From Wikipedia, the free encyclopedia
Lords of EverQuest is a 3D fantasy real-time strategy game released in December 2003. It was developed by the short-lived startup company Rapid Eye Entertainment and published by Sony Online Entertainment (SOE). SOE distributes Lords of EverQuest.
Ubi Soft (Europe)
| Lords of EverQuest | |
|---|---|
European cover art | |
| Developer | Rapid Eye Entertainment |
| Publishers | Sony Online Entertainment (North America) Ubi Soft (Europe) |
| Designer | Neal Hallford |
| Platform | Microsoft Windows |
| Release | |
| Genre | Real-time strategy |
| Modes | Single-player, multiplayer |
Unlike the original EverQuest, Lords of EverQuest is fundamentally a single player game, and after the initial payment for the software, does not require a recurring monthly fee in order to play.
Reception
| Aggregator | Score |
|---|---|
| Metacritic | 62/100[1] |
| Publication | Score |
|---|---|
| Computer Gaming World | |
| Game Informer | 7.5/10[3] |
| GamePro | |
| GameRevolution | B[5] |
| GameSpot | 5.5/10[6] |
| GameSpy | |
| GameZone | 7.2/10[8] |
| IGN | 6.5/10[9] |
| PC Format | 61%[10] |
| PC Gamer (US) | 58%[11] |
The game received "mixed" reviews according to video game review aggregator Metacritic.[1] IGN reviewer Tom McNamara praised its multiplayer experience, but overall considered the game mediocre and decried it for focusing heavily on uninteresting combat fueled by only a single resource.[9] The developer, Rapid Eye Entertainment, closed down after the release of the game.