Mickey Mouse: The Computer Game
1988 video game
From Wikipedia, the free encyclopedia
Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
PublisherGremlin Graphics
ProgrammersBill Allen
Stuart Gregg
Gary Priest
Stuart Gregg
Gary Priest
ArtistsKevin Bulmer
Jon Harrison
Jon Harrison
| Mickey Mouse: The Computer Game | |
|---|---|
| Developer | Gremlin Graphics |
| Publisher | Gremlin Graphics |
| Programmers | Bill Allen Stuart Gregg Gary Priest |
| Artists | Kevin Bulmer Jon Harrison |
| Composers | Ben Daglish Colin Dooley |
| Platforms | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
| Release |
|
| Genre | Action |
Plot
Mickey Mouse needs to find and destroy the four evil witches who have stolen Merlin's wand. To do so he must reach the top of each tower of the enchanted castle. After that, Mickey can defeat the evil Ogre King to free Disneyland from an evil spell.[1][2]
Reception
Reception
| Publication | Award |
|---|---|
| Crash | Smash[3] |
The game received mostly positive reviews:
- ACE: 790/1000 (ST)[4]
- Commodore Computing International: 50% (C64)[5]
- Commodore User: 8/10 (C64)[6]
- Computer & Video Games: 7/10 (C64), 8/10 (ST)[7]
- Crash Smash award
- The Games Machine: 65% (C64), 85% (CPC), 89% (ST), 87% (ZX)[8][9]
- Zzap!64: 85% (Amiga), 72% (C64)[10][11]