MindRover
1999 video game
From Wikipedia, the free encyclopedia
Gameplay
Similar to The Learning Company's Robot Odyssey (1984), the game revolves around three activities:
- Assemble virtual robots from a library of stock parts.
- Program robots using a graphical interface (referred to in the game as "wiring") with a paradigm more based on multicomponent circuitry construction than on traditional programming.
- Participate in events such as robot battles and racing games with newly programmed robot.
Development
The game had a budget of $500,000.[4] In October 2000, CogniToy signed a contract with Tri Synergy to distribute the game to retail stores.[5]
The game was developed for Windows and was released for online retail in 1999, and for traditional retail stores a year later. Add-ons were available to control Lego Mindstorms robots.
The game was ported to Linux by Loki Software and Linux Game Publishing and to the Mac by MacPlay.
Reception
| Aggregator | Score |
|---|---|
| GameRankings | 87%[6] |
| Publication | Score |
|---|---|
| CNET Gamecenter | 8/10[7] |
| Computer Games Strategy Plus | |
| EP Daily | 9/10[9] |
| GameSpot | 8/10[10] |
| IGN | 8.5/10[11] |
| Next Generation | |
| PC Gamer (US) | 89%[13] |
| PC Zone | 86%[14] |
| Corvallis Gazette-Times |
The Windows version received favorable reviews. Carla Harker of NextGen called the retail version "A truly amazing title for anyone looking for something unique and challenging."[12]
It was nominated for the "Best Strategy Game for PC", "Best Independent PC Game", and "Most Innovative Game of the Year" awards at The Electric Playground's Blister Awards 2000, which went to Sacrifice, Combat Mission: Beyond Overlord, and Jet Grind Radio, respectively.[16][17]