OpenRCT2

2014 re-implementation of a 2002 video game From Wikipedia, the free encyclopedia

OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2.[2] In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform-independent C++ programming language.[3] In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game.[4]

DeveloperOpenRCT2 Team
Initial release7 December 2014; 11 years ago (2014-12-07)
Stable release
0.4.32[1] Edit this on Wikidata / 1 March 2026; 7 days ago (1 March 2026)
Written inC, C++
Quick facts Developer, Initial release ...
OpenRCT2
DeveloperOpenRCT2 Team
Initial release7 December 2014; 11 years ago (2014-12-07)
Stable release
0.4.32[1] Edit this on Wikidata / 1 March 2026; 7 days ago (1 March 2026)
Written inC, C++
Operating systemMicrosoft Windows, Linux, macOS, OpenBSD, Android
Platformx86, x64, ARM
Available in20 languages
TypeConstruction and management simulation
LicenseGNU GPLv3
Websiteopenrct2.io Edit this at Wikidata
Repositoryhttps://github.com/OpenRCT2/OpenRCT2/
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Gameplay

As a re-implementation, OpenRCT2 requires a copy of the original game or the "Classic" re-release to already be installed on the computer.[5] The gameplay of OpenRCT2 is, by nature of the project, very similar to the original RollerCoaster Tycoon 2 game upon which it is based. However, the re-implementation features a number of changes:[6]

  • Fast-forward mode
  • Multiplayer support
  • Support for high-definition resolutions[7]
  • Support for higher framerates[8]
  • Support for content from the original RollerCoaster Tycoon, such as scenarios
  • Increased previous software limits on parks, such as scenery availability[9]
  • Options to exceed or tweak restrictions such as height clearance[4]
  • Optional early victory conditions, should goals be met before time runs out
  • Improvements to pathfinding AI[10]
  • Cheats

Development

Development of the game was started on April 2, 2014, by Ted "IntelOrca" John, and was continued by 250 other contributors.[11][12]

In 2019, the game was brought to custom firmware Nintendo Switch systems by modder rsn8887 as a homebrew game, including touchscreen support.[2]

A major update in 2022 allowed the game to use RollerCoaster Tycoon Classic (an official port of the original games) as a base install path.[13]

Main theme by Allister Brimble

In May 2023, Allister Brimble, the theme composer for the first two RollerCoaster Tycoon games, composed a new theme song for OpenRCT2.[14] Commissioned by the YouTuber Deurklink, the song was paid for by his Patreon subscribers, in what he said was a community-funded effort.[15] The theme was added to the game in a September 2023 update, which also added new backgrounds selected through a contest to the main menu. The same update also allowed for camera and UI frame rates to be unlocked from the previous 40 Hz limit.[16]

Reception

PC Gamer praised the increased scope for creativity with the new toolset, adding: "you can build the park of your dreams with coasters that no sane person who values their intestines would think about riding. It’s a great way to return to such a wonderful classic PC game."[6] Vice noted that OpenRCT2 "allows players much greater freedom in what they are able to build."[10] Kotaku pointed out that OpenRCT2 allows RollerCoaster Tycoon 2 to run on modern systems "just fine", and features multiplayer support, weakening the incentive to purchase the later released RollerCoaster Tycoon Classic.[17]

In 2020, Nerdist suggested OpenRCT2 among other stress-relieving games to play during the COVID-19 pandemic.[18]

See also

References

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