Pinobee: Wings of Adventure
2001 video game
From Wikipedia, the free encyclopedia
Pinobee: Wings of Adventure, known in Japan as Pinobee no Daibōken (ピノビィーの大冒険, Pinobī no Daibōken; lit. "Pinobee's Great Adventure") or Pinobee: Quest of Heart, is a platformer for the Game Boy Advance, developed by Artoon and published by Hudson Soft.[1] The game was released as a launch title for the system, on March 21, 2001 in Japan and June 11, 2001 in North America.[2] A version was developed for PlayStation in 2002, simply titled Pinobee outside Japan.
| Pinobee: Wings of Adventure | |
|---|---|
North American GBA cover art | |
| Developer | Artoon |
| Publisher | Hudson Soft
|
| Directors | Naoto Ohshima Yutaka Sugano |
| Producer | Yoji Ishii |
| Designers | Toshihiko Machita Yutaka Sugano |
| Artist | Masamichi Harada |
| Composer | Chikako Kamatani |
| Platforms | Game Boy Advance, PlayStation |
| Release | Game Boy Advance PlayStation |
| Genre | Platform |
| Mode | Single-player |
A sequel, Pinobee & Phoebee, was released only in Japan in 2002.
Gameplay
Development
Pinobee: Wings of Adventure was developed by Artoon, which was founded by former Sega senior director Yoji Ishii in August 1999 with other ex-Sega staffers such as Yutaka Sugano, Naoto Ohshima, Manabu Kusunoki, and Hidetoshi Takeshita.[3] Sugano, who co-directed and co-designed the game, stated that Ohshima conceived the game as a story that expressed the growth of the human heart.[3] The story about a robotic bee brought to life by a grandfatherly scientist was inspired by the fantasy novel The Adventures of Pinocchio.[4][5] The game's original main theme was that of the love between a parent and child, but this was eventually toned down.[6] Ishii claimed that the transition from Sega platforms to the GBA and the game's development were smooth due to the handheld's 32-bit CPU and C-based programming. The new GBA hardware presented a unique challenge for the project team and was chosen as the best fit to represent the game's art style.[3] The characters were created using pre-rendered CG models while the backgrounds were hand-drawn.[3] The CG models differed little from their initial concepts, although the antagonists changed from living insects to robots.[6] The game's world map was modeled after the Vincent van Gogh oil painting series Langlois Bridge at Arles.[7]
Leading up to the release of Pinobee, it was shown at Nintendo Space World, the European Computer Trade Show, Jump Festa, and the Tokyo Game Show.[4][5][8][9][10]
Release
The game was published by Hudson Soft as a launch title for the GBA in Japan on March 21, 2001. A software bug that softlocks the game in two instances was found by consumers shortly thereafter. A workaround for the bug and an apology was posted by Hudson on its official Japanese website on April 11, 2001.[11] Activision struck an overseas distribution deal with Hudson to release Pinobee alongside the GBA in North America and Europe on June 11 and June 22, 2001 respectively.[12][13] Artoon and Hudson collaborated on a sequel titled Pinobee & Phoebee, released in Japan for the GBA on July 18, 2002. The game gives players the ability to switch between the titular brother-sister duo, each with unique abilities, in search of 20 heart pieces in every stage.[14] Ohshima said Hudson suggested Pinobee could be enjoyable as a PlayStation game and a port of the original game was developed for it.[15] Hudson began advertising both the port of Pinobee and the GBA release of Pinobee & Phoebee (including English language promotional artwork for the sequel) on its North American website in 2002.[16][17] Konami acquired the distribution rights to the Pinobee series and displayed both games at its E3 booth in May 2002.[18] Hudson released the PlayStation port of Pinobee in Japan in September 2002 while Konami handled distribution for North America and Europe in 2003.[19][20][21] Pinobee & Phoebee remained exclusive to Japan.
Reception
| Aggregator | Score | |
|---|---|---|
| GBA | PS | |
| GameRankings | 67%[22] | 50%[23] |
| Metacritic | 61/100[24] | N/A |
| Publication | Score | |
|---|---|---|
| GBA | PS | |
| AllGame | 3.5/5[25] | N/A |
| Edge | 5/10[26] | N/A |
| Electronic Gaming Monthly | 6.5/10[27] | N/A |
| Famitsu | 7/10, 6/10, 6/10, 6/10[28][29] | 27/40[30] |
| Game Informer | 8/10[31] | N/A |
| GameSpot | 5.4/10[1] | N/A |
| GameSpy | 65%[32] | N/A |
| IGN | 6/10[2] | N/A |
| Next Generation | 3/5[33] | N/A |
| Nintendo Power | 4/5[34] | N/A |
| Nintendo World Report | 6/10[35] | N/A |
| Official U.S. PlayStation Magazine | N/A | 2/5[20] |
The Game Boy Advance version received "mixed" reviews according to the review aggregation website Metacritic.[24] NextGen called it "A cute but ultimately underachieving entry in an already crowded market."[33] In Japan, Famitsu gave it a score of 25 out of 40 for the GBA original,[28] and 27 out of 40 for the PlayStation version.[30]