Pony (programming language)

Programming language From Wikipedia, the free encyclopedia

Pony (also known as ponylang) is a object-oriented, actor model, capabilities-secure, high performance programming language.[6][7] Pony's reference capabilities allow even mutable data to be safely passed by reference between actors. Garbage collection is performed concurrently, per-actor, which eliminates the need to pause program execution or "stop the world".[8][9][10] Sylvan Clebsch is the original creator of the language.[11][12] It is now being maintained and developed by members of the Pony team.[13] It is free and open-source software with a BSD 2-clause license.

DesignedbySylvan Clebsch[1]
Firstappeared28 April 2015; 10 years ago (2015-04-28)[2]
Stable release
0.60.4 (Beta) / October 31, 2025; 4 months ago (2025-10-31)
Quick facts Paradigms, Designed by ...
Pony
ParadigmsActor model, object-oriented, imperative
Designed bySylvan Clebsch[1]
First appeared28 April 2015; 10 years ago (2015-04-28)[2]
Stable release
0.60.4 (Beta) / October 31, 2025; 4 months ago (2025-10-31)
Typing disciplinestrong, static, inferred, nominal, structural
Implementation languageC
LicenseBSD 2-clause.[3]
Websitewww.ponylang.org
Influenced by
E[4]
Influenced
Project Verona[5]
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History

The language was created by Sylvan Clebsch, while a PhD student at Imperial College London. His professor at that time was Sophia Drossopoulou, who is also well known for her contributions to computer programming, and as a lecturer. According to developers who have talked to Sylvan, he was frustrated with not having a high performance language that could run concurrent code securely, safely, and more simply.[14]

Language design

At its core, Pony is a systems language designed around safety and performance.

Safety

  • Type safety – Pony is a type safe language.[15]
  • Memory safety – There are no dangling pointers and no buffer overruns. There is no null but optional types can be safely represented using unions with the None type.[6][16]
  • Exception safety – There are no runtime exceptions. All exceptions have defined semantics and are always caught.[17]
  • Concurrency safety – The type system employs reference capabilities to ensure (at compile time) that there are no data races nor deadlocks.[18][19][20][21]

Performance

  • Lock-free – By design, Pony avoids the need for traditional locking mechanisms, which eliminates the overhead and contention associated with locks.[14]
  • Native code – Pony is an ahead-of-time compiled language. There is no interpreter or virtual machine[18][16]
  • Concurrent garbage collection – Each actor's heap is collected separately and concurrently, avoiding the need to "stop the world" for global collection.[11][12][21]

Examples

Hello, World

In Pony, instead of a main function, there is a main actor. The creation of this actor serves as the entry point into a Pony program, as in this "Hello, World!" program.[6][17]

actor Main
  new create(env: Env) =>
    env.out.print("Hello, world!")

There are no global variables in Pony, meaning everything must be contained within an instance of a class or an actor.[14] As such, even the environment that allows for printing to standard output is passed as a parameter.[14][6]

References

Further reading

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