Quick, Draw!
2016 browser game by Google LLC
From Wikipedia, the free encyclopedia
Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or concept, then uses a neural network-based artificial intelligence (AI) to guess what the drawings represent.[2][3][4] The AI learns from each drawing, improving its ability to guess correctly in future matches.[3] The game is similar to Pictionary, in the sense that the player has a limited amount of time to draw (20 seconds).[2] The concepts that it guesses can be simple, like "circle", or more complicated, like "camouflage".[4]
| Quick, Draw! | |
|---|---|
| Publisher | Google LLC |
| Designers | Jonas Jongejan, Henry Rowley, Takashi Kawashima, Jongmin Kim, Ruben Thomson, Nick Fox-Gieg[1] |
| Platform | Browser |
| Release | November 14, 2016 |
| Genre | Guessing game |
Gameplay
In a match of Quick, Draw!, there are a total of six rounds. During each round, the player is given 20 seconds to draw a random prompt selected from the game's database whilst the AI attempts to guess the drawing. A round ends either when the AI successfully guesses the drawing or time runs out.
At the end of a Quick, Draw! match, the player is given their drawings and results for each round. When clicking on a drawing, the player can view the AI's comparisons of their drawing with other player-given drawings, before quitting or replaying.
Data applications
- The Quick, Draw! dataset was used to train part of the app Spoken, which features a canvas that can recognize drawings and convert them to synthesized speech as a communication aid.