Still There
2019 video game
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Still There is a point-and-click adventure video game developed by GhostShark Games and published by Iceberg Interactive.
| Still There | |
|---|---|
| Developer | GhostShark Games |
| Publisher | Iceberg Interactive |
| Engine | Unity3D |
| Platforms | Windows, macOS, Nintendo Switch |
| Release | 20 November 2019 |
| Genre | Point-and-click adventure |
| Mode | Single-player |
Gameplay and Story
Still There is a sci-fi psychological point-and-click adventure video game.[1][2] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request.[2][3][4]
The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI.[5][6] The story tackles difficult themes as grief and loss.[2][6]
Development and release
Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music).[7] The engine used to develop the game was Unity 3D.[8]
Still There was announced on 8 August 2019.[9][3][7] and showcased at Gamescom on 22 August 2019.[10][11] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019.[11][12][13][8]
Reception
| Aggregator | Score |
|---|---|
| Metacritic | 77/100[14] |
Still There received "generally favorable" reviews from critics according to review aggregator Metacritic[14] and it is considered "strong" from critics according to review aggregator OpenCritic.[15]