Wikipedia talk:WikiProject Video games/Archive 117

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"Generations" of video games

I couldn't find a previous discussion on this topic, so I figured I'd ask because this has been bugging me for a while: Are there actually any third-party reliable sources that describe video games in terms of first/second/third/etc. generations, that predate Wikipedia's use of the term? AFAIK, it seems like the articles wer divied up like this using arbitrary cut-off points that werent supported by the literature at the time just to make the history of video games articles easier to manliage. Is this a case of WP:OR that has become legitimised due to citogenesis, or have these always been actual terms? Note that even if the literature had previously spoken about specific console wars etc., that doesn't necessarily mean they used the exact term of "generation".--Coin945 (talk) 04:21, 22 October 2015 (UTC)

It comes up about once a year, roughly- the last one I could find was [2014]. For a longer discussion, see this 2011 RFC. To save you some reading, the conclusions that have been reached are:
a) It's likely citogenesis-ish, but impossible to prove
a1) If Wikipedia was the origin of the generations paradigm, or if not the origin then the most influential source, then it did a darn good job of it because pretty much everywhere uses it now
b) The idea of "generations" is a natural extension of the sixth/seventh gen concept of "next generation consoles", which continued to today, so the paradigm may be independent of Wikipedia anyways
c) That said, the further back you go the harder it is to break things up into generations; the early ones overlap a lot
d) Other organization schemes, such as "85-90", "91-95", etc., where consoles get slotted in based on when they were first released could make sense, but...
e) Revamping the 8 massive articles on the history of video game consoles into any other schema is a massive undertaking, to say nothing of all the side mentions of generations on any article that mentions consoles
f) Nobody even seems to have the energy to fix up the generation articles as they are, much less write the equivalent of a short history book to restructure the articles into a new schema, even if you can get everyone to agree on what that schema should be, which no one's been able to yet
--PresN 04:34, 22 October 2015 (UTC)
Wow... that's so fascinating. :D I apologise for resurfacing a perennial discussion. FWIW, your summary is much easier to read than other discussions you linked me too. I'd be interested to trawl through the history of those gen articles and see who originally named them, and if there was any naming discussion, because it seems like they may very well have coined a term that shaped the gaming industry. In any case, could this summary be added to the talk page of the History of video games article under FAQ?--Coin945 (talk) 04:47, 22 October 2015 (UTC)
As another data point, the IEEE has basically cemented the generation approach via this which I would agree is likely citogenesis, but here at least it is not a bad thing: we have an expert computing society here says "this is a good way to organize these". It would be different if we were factually saying something wrong and that fact morphed in reliable sources. --MASEM (t) 04:54, 22 October 2015 (UTC)
Looks like we're too late; soylent green is people and wikiality is real. Every single mention of "Xth console generation" I've heard until recently has been caveated with "if Wikipedia is to be believed", but no longer. Guess the (English-speaking) human race is stuck with this paradigm forever now. Axem Titanium (talk) 05:56, 22 October 2015 (UTC)
On a sidenote, when the current generation (PS4, Xbox One) was just released, a lot of articles did use inappropriate in-universe slang about "current generation" and "next generation", like on Deus Ex: Mankind Divided. --Soetermans. T / C 07:44, 22 October 2015 (UTC)

I'd like to track @Diceman: down and interview her/him for an interview at Wikipedia:Wikipedia Signpost. I think that would be really fascinating...--Coin945 (talk) 14:09, 22 October 2015 (UTC)

Good luck, it appears he left the project almost 8 years ago. (And if he thought things were too strict in the lax days of 2007, I doubt he'd be happier about the stricter 2015 standards either.) Sergecross73 msg me 14:17, 22 October 2015 (UTC)

Complete history of the Gen articles

Phew this took more effort than I was expecting. This data might give us an added insight into the issue. It seems that @Diceman: was the person who changed all these articles from "x-bit era to "y generation", and they made the majority of these changes on 14 March 2006; sadly they are no longer at Wikipedia. I wonder if they have ever been contacted though...--Coin945 (talk) 05:33, 22 October 2015 (UTC)

  • Pong era
  • Originally included in the series of VG history articles. Renamed to Pong and refocused.
  • Atari era
  • Originally included in the series of VG history articles. Renamed to Atari and refocused.

History discussion

The biggest issue I have with this system in general is that it completely ignores everything that is the US console market. PC gaming, mobile gaming, MUDs, arcades, South American console market, Chinese game market, it's all completely ignored. That all being said, these articles are

  • 1. Particularly useful as they cut up the console cycle (at least from gen 3 onwards) in easy to understand and describe subjects, that are even somewhat self-contained.
  • 2. Highly notably and popular.

However, despite being useful as articles on their own, I would argue not to give undue weight to this concept in our over-arching History of video gaming article. I'd also argue to rename them all to "xth generation of video game consoles," but that's a whole different discussion. ~Mable (chat) 07:42, 22 October 2015 (UTC)

Weird how the History of video gaming articles exist as History of video gaming consoles articles...--Coin945 (talk) 08:10, 22 October 2015 (UTC)
Up until the 8th generation, things like mobile and PC just weren't grouped into the video game generations by reliable sources, which has been the only thing to go by because no one can agree on how to define the generations otherwise. I've been maintaining the 8th gen article since forever, and every discussion to refine or redefine the generations has never gained any sort of consensus because everyone's got their own personal beliefs and criteria for what a "generation" is. Some say timeframes. Some say power of hardware. Some say other things. The only thing that's been anywhere near a consensus is "include it if sources tend to define it as such". Which basically leads us to our current set up. Sergecross73 msg me 13:28, 22 October 2015 (UTC)
If there were no logistical issues with restructuring the articles to accommodate the new vision, theoretically speaking, what, @Sergecross73:, would you recommend in regard to the future of those articles and the history of VG coverage on Wikipedia at large? As a self-professed guardian of the "8th Gen" article, and someone, who has presumable heard every possible argument, I think your opinions would be extremely valuable and at the very least interesting--Coin945 (talk) 10:03, 24 October 2015 (UTC)
I don't believe it would be useful to do much about the current "history of console video games" kinds of articles other than perhaps a title change, but we could expand our coverage better by working on articles such as History of PC gaming, History of mobile gaming, History of video gaming in Europe, etc. These kind of articles wouldn't mess at all with the current console generation set-up. It's hilarious that we devote eight articles to the history of consoles, and none to the history of PC gaming. ~Mable (chat) 14:56, 24 October 2015 (UTC)
(edit conflict)It seems to be that there's less an issue with the console articles, and more an issue with a gap in articles covering other areas. Maplestrip's suggestion seems like something worth following up on, especially mobile gaming I think. The fact that the consoles have rather devoted articles while other areas do not isn't really, in my eyes, a reason to consider trying to change, consolidate or trim them, etc. -- ferret (talk) 15:00, 24 October 2015 (UTC)
Americans love consoles, and that's fine, but that doesn't mean we should ignore other fields. I'd love to start a draft for one of these, but frankly, this topic is way too big for me and I wouldn't even know where to begin. ~Mable (chat) 15:04, 24 October 2015 (UTC)
The reason that consoles are easy to break down is that they have fixed points of entry, making a timeline very simple. It is very difficult to pin that down for any other field, but we should definitely try to explore to have history articles for these other areas, as well as high level single-year history articles that cover the entire area. But yeah, right now, how to break those down is hard to tell. --MASEM (t) 15:06, 24 October 2015 (UTC)

About the term computer game: This term is in sharp competition with video games, console games, and arcade games. Video games and console games usually means games connected to a TV, whereas arcade games means games placed in public spaces (and individual cabinets). Computer games are occasionally taken to mean games played on a PC. Since all of these areas have been developed in close parallel (and because all of these games are played on computers), I am using the term computer game to denominate all of these areas as a whole.

Well atm, Wikipedia has PC game, Mobile game, and Arcade game so that's start. I suppose the real question is how valuable is splitting up games based on the device on which one plays them actually, when you get down to it; are there better ways to split up gaming history? All the computer gaming history articles I've looked at ( etc.) treat the genre as a subset of console gaming that started years later and was directly affected by the context of console video gaming at large. Which seems a bit ridiculous. I guess computer is just *another* console so it seems silly to split it off from the rest. *sigh* I know it can be daunting to look at the bigger picture, beyond individual games, but it's always a discussion worth having and despite it being an extremely daunting notion, it is definitely a noble cause. Perhaps this project could ask come industry professionals or scholars for their opinion?--Coin945 (talk) 04:11, 25 October 2015 (UTC)

This is pretty problematic, as in some parts of the world, console gaming simply never took off as much as PC gaming. Also, take this line from our article on the general history of gaming: "Large computer-game companies such as Epyx, Electronic Arts, and LucasArts began devoting much or all of their attention on console games. Computer Gaming World warned that computer gaming could become a "cultural backwater," similar to what had happened a few years earlier with 8-bit computers.[91]", where it becomes clear that in the US too, PC-gaming was once a pretty big deal.
But either way, the fact that we have a "history" section in these article works pretty well, because unlike with the console generation, there aren't too may systems to "list off," nor do we need to describe the console wars where companies compete against one another with promises of hardware and software. It is difficult to describe the history of something when all you can really say about it is how some releases influenced other releases, rather than making a "grand narrative" of it all.
With PC games, we could describe the early popularity of the text adventure, the evolution of the MUD into the MMO (which, by the way, we do have an article for, so that's good), the rise, fall, and resurgence of point-and-click adventure games, browser-based games and online gambling, console emulation and, today, the wave of indie games powered-by digital distribution.
...Well, I suppose it could make a pretty interesting narrative. These are all things almost unique to PC gaming. But I don't know about sources for all of this, and it might be really easy to give undue weight to certain things. ~Mable (chat) 09:29, 25 October 2015 (UTC)
Yeah, I was thinking along similar lines. The narrative for computer gaming could be based on gaming genres (I'm looking at List of best-selling PC games for guidance): the golden age of adventure games and edutainment titles (80's), the rise of simulation games and Full Motion Video games in the 90's, the rise of FPSes and real-time strategy in the mid-late 90's, role-playing games in the early 2000s, MMORPGs and sandbox games in mid 2000s, Action-adventure-survival-RGP in late 2000s/early 2010s. Hmmm.. It's hard because life is always more complex than simple narratives, But it's a start.--Coin945 (talk) 09:59, 25 October 2015 (UTC)
I don't think simple genres are the way to go, as a lot of genres have been popular on console and PC simultaneously. Turn-based strategy, full-motion video (though it lost popularity on consoles fast), first/third-person shooters, and GTA-clones, for example. It might be the best to describe how technical advances (mouse, internet connections and digital distribution in particular) influenced the kind of games that were created for the PC. PC gaming has also always had a stigma of being more complicated, both to install (which was very true in the 80s and 90s) and to play (which is definitely true about real-time strategy and simulator games), though I'm not sure how to tie this in into the history... Either way, I think we should look deeper than "these happen to be the kind of games people made during this period." ~Mable (chat) 10:22, 25 October 2015 (UTC)
This source seems to have some interesting computer game-only information, such as this: "In the early days computers were created to solve mathematical problems and to govern programs to complete a certain task. But as time went on some software companies saw the potential in computers to act as an entertainment device. This is how computer games began". So at the very least the early history of computers is governed by the reapplication of computer hardware and software for gaming purposes. See also: --Coin945 (talk) 10:30, 25 October 2015 (UTC)

One thing that we should try to do is create an outline article "History of video games" , recognizing that the history of consoles, handhelds, home computing, mobile devices, and arcade machines are normally well out of sync that's impossible to cover all the groupings in nice parallel manners, but that we should be able to present a comparative timeline of these areas so that, say, a user can see what was happening in the world of PCs as the consoles entered a given generation, etc. The specific history aspects can then be developed out through the specific history or concept articles as needed. --MASEM (t) 16:03, 26 October 2015 (UTC)

  • If I can offer a different way of thinking about most of the above—instead of lamenting the current Xth gen console setup, a more constructive solution might be to expand summary style from related articles. ("History of arcade games" doesn't need its own article if it's adequately summarized as "Arcade games#History" and so on.) If there are enough sources discussing a historical arc (i.e., sources about the arc itself and not individual articles strung together to form a history) such that the History section takes up too much room (due weight issue), then it'll make sense to split it out into its own article. But for now, there's little sense in starting "History of X games" stubs apropos of nothing—it puts the cart before the horse. czar 02:33, 27 October 2015 (UTC)

Very belatedly: While the specific "1st generation, 2nd generation, 3rd generation" etc. terminology was probably coined by Wikipedia, the idea of "8-bit consoles", "16-bit consoles", and to a lesser extent "32/64-bit consoles" most definitely predates Wikipedia; these consoles were compared with each other as a group, so it's not exactly OR. And since the PS2/GameCube/XBox came out in very short succession (Within a year or so of each other, varying by region), those consoles were clearly tied to one another in competition as well. The problem is that X-bit terminology is wildly technically inaccurate, even if it was used at the time. I could see an argument for moving back to "16-bit video game consoles" or the like but that'd just invite endless debates about the likes of the Atari Jaguar, so.... no. Anyway, if we acknowledge that "Generation" really is a thing that exists for good & proper business reasons (releasing 2-3 years behind the largest competitor is risky since you won't win by enough technically to cause a shift, so best release ~5 years into a top dog's reign?), 1st/2nd/3rd seems a neutral enough way to describe the generations. I do agree that it wouldn't hurt to have a History of PC gaming or the like article as well, as that's a pretty huge part of the history that isn't covered in the console-centric articles.

Anyway, given that Xth generation is likely here to stay, I don't think the parentheses are needed. It's not like there are 8 flavors of meaning of "History of video game consoles", it's 8 specific subtopics. So something like History of video game consoles, seventh generation or Seventh generation of video game consoles would seem better titles to me. Thoughts? SnowFire (talk) 01:40, 5 November 2015 (UTC)

As I stated earlier, I agree and far prefer those titles. scrapping the history probably works best. ~Mable (chat) 07:06, 5 November 2015 (UTC)
I've filed a move request here: Talk:History of video_game_consoles (third generation)#Requested move 9 November 2015. SnowFire (talk) 01:53, 9 November 2015 (UTC)
That was the wrong place to file this request. This has actually been discussed just last year when someone tried move without consensus. Please evaluate past discussions. I think there is an tentative approval for this move, but you need to put the request in a place with MUCH higher visibility than just buried on the 3rd Gen talk page. BcRIPster (talk) 22:40, 9 November 2015 (UTC)

Move request made on all of the generations root pages

A user has placed a request for renaming all of the Generations pages (eg, History of video game consoles (third generation) → Third generation of video game consoles). I have asked them to move the request to someplace with higher visibility due to the contentiousness of this naming. See talk:History of video game consoles (third generation)#Requested_move_9_November_2015 BcRIPster (talk) 22:31, 9 November 2015 (UTC)

This was discussed at #"Generations" of video games; where is there contention either there or that particular talk page? --Izno (talk) 22:40, 9 November 2015 (UTC)
The contention is that it was done without a high enough level of feedback and someone just blasted the change through without a proper vote. I think people were open to the idea at the time but it really needs to have high visibility and not be buried on the page it is currently on. This also needs solid co-ordination on the move because it has wide impact. BcRIPster (talk) 22:42, 9 November 2015 (UTC)

List of last games released on video game consoles

Thoughts on this list? I've been watching it change for the past few months and I don't see it going anywhere. All the claims of being the last game turn out to be original research (few sources exist to declare the superlative, and the chosen game's release date is still hard to source). And there are disagreements as to what constitutes the last game. Anyway, ideas? czar 04:13, 10 November 2015 (UTC)

  • Personally I don't like having these "last release" lists for the very points you mention. At the minimum they open up a can of worms of what constitutes a released game and whether or not homebrew or unlicensed counts (especially unlicensed that was commercially sold, even in limited quantities) and leads to a perpetual holy war... Once you allow unlicensed anyplace then literally "last release" becomes meaningless. Especially when you factor in the developers doing revival games for old platforms. They're commercial releases, and in some cases they are able to secure latent licensing. Leave the topic to an external resource. I would think having comprehensive lists is already well enough, just date sort the list if it's that important to a reader. BcRIPster (talk) 09:57, 10 November 2015 (UTC)
  • I find it interesting in theory, but is it very well sourced/documented? It seems mostly unsourced, and in a quick skim through, I've already found errors. (Brandish (video game) isn't the last PSP digital release, Summon Night 5 doesn't have a release date yet, Class of Heroes 3 is set to come out later than Summon Night 5, etc etc.) Sergecross73 msg me 15:07, 10 November 2015 (UTC)
Inappropriate. There is no way this could meet WP:V across all platforms. I can see a few select cases that have been noted in third parties, but this is otherwise original research. --MASEM (t) 15:13, 10 November 2015 (UTC)

Esports naming conventions

There has been an influx of activity revolving around esports articles and I am admittedly concerned about the quality of these articles. Other than the sources generally being dubious, I've also noticed that their naming conventions have been odd and inconsistent, with some retaining the standard full names that is most common on Wikipedia, while others include a pseudonym in the middle.

The following articles have me worried about their naming conventions: Chang "FreedoM" Young-suk, Chun "Sweet" Jung-hee, Jang "Moon" Jae-ho, Lee "Faker" Sang-hyeok, Lim "NesTea" Jae-duk, Won "PartinG" Lee-sak, AmazHS, Ryan "Saiyan" Danford (Halo player), Reginald (Team SoloMid), Dyrus, Greg "Idra" Fields, GH057ayame, Ben "Karma" Jackson, Victor "Lil Poison" De Leon III, Fear (Dota 2 player), Chris "HuK" Loranger, Carlos "Cpt Anarchy" Morales, Nadeshot, NYChrisG, PangaeaPanga, Dan "OGRE 1" Ryan, Tom "OGRE 2" Ryan, Trump (Hearthstone streamer), Trihex, Tom "Tsquared" Taylor, Nate "Ataraxia" Mark, Kripparrian, Bananasaurus Rex, Luo "Ferrari 430" Feichi, Wang "Banana" Jiao, Wang "infi" Xuwen, Xu "BurNIng" Zhilei, Sander "Vo0" Kaasjager, Grubby, Kayane, Av3k, xPeke, GeT RiGhT, Leffen, Fredrik "MaDFroG" Johansson and F0rest - (that last one I created as "Patrik Lindberg").

What we need to do is reach a conclusion about how to name these articles. DARTHBOTTO talkcont 09:58, 9 November 2015 (UTC)

I'd say follow WP:COMMONNAME within the confines of WP:ALLCAPS/whatever link that says don't use weird capitalization stylizations. Sergecross73 msg me 11:42, 9 November 2015 (UTC)
In general, I believe screen names tend to be more commonly used than legal names, though if the latter is more common, I am completely fine with this. I have noticed that speedrunners are almost always referred to under their screen names and have less experience with other eSports players. Either way, 'firstname "pseudonym" lastname' is not done on Wikipedia, so the articles should be moved. I personally don't care if Wang "Banana" Jiao is moved to Wang Jiao or Banana (electronic sports player) and I believe this can be done on individual basis. An annoying issue is that redirects often exist, meaning admins have to get involved (which is why I wasn't able to move Vo0). Of course, disambiguations such as "(Hearthstone streamer)" or "(Dota 2 player)" should be resolved by making them more general. "(electronic sports player)" seems popular. ~Mable (chat) 11:49, 9 November 2015 (UTC)
A few things that I would agree on: the page name should be either the person's given name or their handle, but not include both (even if this means disambiguation is needed where it wouldn't be in the case of "John "CoolName" Smith" for example). Obviously redirection should be used appropriately for searching. As for which to use, take it on case-by-case; for most of these where it seems their reputation is only from eSports, it likely will be their handle than given names. (I did a spot check on various YouTubers and found more than likely it was a page at the handle name, not their real name which does tend to be obscure). --MASEM (t) 17:30, 9 November 2015 (UTC)
In my world I'd just make everyone their real name for the sake of disambiguation tidiness, but I agree with Masem and others above that COMMONNAME trumps all and people shouldn't have their aliases in their actual article names. Either David Walsh or Walshy (electronic sports player), not David "Walshy" Walsh. For the majority of these guys, especially those that stick to the same alias, it'll probably be the latter rather than given names (which is one of those weird things I think makes people not really understand eSports compared to professional "analog" competitions, but I digress.) Der Wohltemperierte Fuchs(talk) 17:44, 9 November 2015 (UTC)
My personal preference is to not go off of gamer tags, but to utilize the first and surnames. A lot of these players are widely known by their real names, like with Patrik "f0rest" Lindberg. DARTHBOTTO talkcont 18:43, 9 November 2015 (UTC)
By the way, thanks for chiming in David Fuchs. It's been quiet without you. :) DARTHBOTTO talkcont 21:15, 9 November 2015 (UTC)
Well, if we were going by what is gaining the most traction so far (COMMONNAME, no hybrid names) then your example would just end up being Patrick Lindberg all the same. Sergecross73 msg me 18:52, 9 November 2015 (UTC)
It's nice to be back around Darth. Hopefully I'll be more available and active this coming year. Der Wohltemperierte Fuchs(talk) 03:04, 10 November 2015 (UTC)
Caveat as always for google search results, but when I looked up '"f0rest" counter strike' I got 385,000 results, '"patrik lindberg" counter strike' and '"patrik "f0rest" lindberg" combined got 44120 results. But I do think this is just a CS thing that players' real names are not as well known because I don't recall the broadcasts introducing them by their real names often, unlike with LoL, SC, and Dota.--Prisencolin (talk) 15:24, 10 November 2015 (UTC)

@Prisencolin:, could you give input and perhaps some explanation, as you applied name changes to most of these articles? DARTHBOTTO talkcont 21:11, 9 November 2015 (UTC)

While First "alias" Last is explicitly discouraged by WP:NICKNAME, a number of article titles still use this format including: "Weird Al" Yankovic, Ed "Too Tall" Jones, Don "Red" Barry, Evelyn "Champagne" King, Robert John "Mutt" Lange, Clarence "Gatemouth" Brown, Johnny "Country" Mathis, Greg "Fingers" Taylor, Willie "The Lion" Smith, Clarence "Frogman" Henry. The titles aren't without controversy, however, which can be seen on their respective talk pages. Ideally most video game players titles would use this format, but recently I've been somewhat convinced that many editors aren't going to allow this to happen so I've also been somewhat in support of just using the gamertag/alias only per WP:STAGENAME/WP:NICKNAME. I'm not sure if this is possible but alternatively, something I've noticed with Korean language reporting is that usually they will list the first mention of a player as "real name" (alias), but this is probably not acceptable in English.--Prisencolin (talk) 03:07, 10 November 2015 (UTC)

Has this aspect of WP:NICKNAME ever been properly discussed? Though 'first "pseudonym" last' is against guidelines, why exactly is this? Have this guideline been under discussion before? Also, the example given in the guideline is particularly moot ("Bill" is a common shortening of "William"), meaning that it might not even be a bad idea to differ from this guideline of video game players. ~Mable (chat) 10:19, 10 November 2015 (UTC)

I'm sure it has - WP:NICKNAME is a Wikipedia Guideline, not just some consensus achieved at a WikiProject level. Website-wide rules don't just "appear". It more or less is another way of enforcing the WP:COMMONNAME concept. I also don't see why esports players would be a reason to go against this. The esports namespace isn't exactly crowded with variants of "Gatemouth" and "Frogman". Sergecross73 msg me 13:32, 10 November 2015 (UTC)
Names such as "Vo0" and "HuK" can be somewhat annoying though, even if they are unique. I know it is not a WikiProject-only guideline, but guidelines are also not solid rules per se. I brought this up because I don't want people to make decisions based on a guideline that might not even entirely apply to our situation - I personally still prefer using one name (generally the screen name) over a combination, though. ~Mable (chat) 14:13, 10 November 2015 (UTC)
Indeed. With WP:NICKNAME/WP:COMMONNAME already established, there's already a standing consensus is against these hybrid names, and this discussion isn't showing anywhere near the support needed to override that, so I think its safe to say they're out. And yes, while some of these screen names are irritating, some will be less-so when putting MOS:CAP/WP:ALLCAPS into place, so we'd have "Huk" instead of "HuK" at least... Sergecross73 msg me 14:33, 10 November 2015 (UTC)
There is the option to just ignore all rules though, if it's really necessary.--Prisencolin (talk) 14:35, 10 November 2015 (UTC)
Yeah, I guess, but...usually you'd want a pretty good reason to just IAR. I'm not sure I see one - this all can uncontentiously fit into the guidelines in place. We don't seem all that divided on this, and even if we were, we could always do an RFC to get some outside input on. (Besides, if we just decide to cite IAR wantonly, outside experienced editors are likely to challenge those changes anyways.) Sergecross73 msg me 14:45, 10 November 2015 (UTC)
So I asked in this thread at Wikipedia:Article titles whether it is acceptable to use "first 'alias' last" in the title, and one response I got was that you can if it's for purposes of title recognizability. If you look up (withou quotes) "faker league of legends", "f0rst counter strike" or "nadeshot call of duty", in the reliable video game sources search, it seems as many sources do introduce them with that format.--Prisencolin (talk) 01:23, 11 November 2015 (UTC)

Disambiguators

A few weeks ago there was discussion on the disambiguators and there was emerging consensus that (gamer) (or (video gamer)) were preferable and sufficient disambiguators. The type or title of the games being played (Hearthstone, DOTA, FPS), the level of play (pro, esports, amateur) or the medium of distribution (speedrunner, streamer, tournament player) were considered to be superfluous when it comes to disambiguation.  · Salvidrim! ·  17:47, 9 November 2015 (UTC)

Just because of other recent situations on the "gamer" term (which I don't need to get into here), might I suggest a more neutral "(video game player)"? That's less of a neogolism as well. --MASEM (t) 17:53, 9 November 2015 (UTC)
Also, "(video game player)" is consistent with "(poker player)" and "(chess player)" which are used in those fields when they are needed. --MASEM (t) 17:58, 9 November 2015 (UTC)
I support "gamer". It is what it is, regardless of connotations and associations, and its the most precise. Even "video gamer" seems excessive, as there's really nothing to disambiguate from. (Its not like gamer is ever used in relation to a pro Monopoly (board game) player or something. Sergecross73 msg me 18:04, 9 November 2015 (UTC)
Agree with Sergecross73, especially as Gamer makes it clear. -- ferret (talk) 18:08, 9 November 2015 (UTC)
I like "video game player", but "gamer" seems fine as well. No particular preference. ~Mable (chat) 18:55, 9 November 2015 (UTC)
Generally players of a sport is disambiguate by the sport they play, such as John Roberts (Australian rules footballer) (edit:as opposed to John Roberts (athlete), but in the later case there are multiple sports players with that name). Strictly speaking I don't see "video game player" or "gamer" as specific enough because players are usually only notable for playing a single game, or sport if you will. While something like Hai Lam (League of Legends), might not be very concise, at least it's precise as it actually describes the game they play. Also see Category:Game players, most of the articles are disambiguated by the game they play.--Prisencolin (talk) 03:14, 10 November 2015 (UTC)
@Salvidrim: could you link me to that discussion?--Prisencolin (talk) 04:14, 10 November 2015 (UTC)
Wikipedia talk:WikiProject Video games/Archive 116#Disambiguators, but this one has already has more participants.  · Salvidrim! ·  04:19, 10 November 2015 (UTC)
I'm not a fan of using using the game they most play as a disambiguator because it looks too much like how we name in-game characters with generic names, like Toad (Mario) or Ryu (Street Fighter), for example. It makes it confusing to tell, upon first glance, what their relationship to the game is, without something like "gamer" or "player" in there. But if you add that in, unless there's someone with the same name playing the same game, you're coming into WP:PRECISION problems...which is why I think its better to stick with something like "gamer". Sergecross73 msg me 13:45, 10 November 2015 (UTC)
Good point, I agree that confusion with fictional characters is a reason to keep the disambiguators different as well. ~Mable (chat) 14:07, 10 November 2015 (UTC)
Field goal (basketball) and Joe Alexander (basketball) both use the same parenthetical disambiguator, but there shouldn't be any concern that "Joe Alexander" is a strategy/element of basketball or that "field goal" is the name of a player. If need be we could just use (game player).--Prisencolin (talk) 15:13, 10 November 2015 (UTC)
Well, of course those two aren't confusing, it's not two names - one is a name, and one is terminology. No one would be confused of if "Field Goal" sounds like a name or a character or player. Basketball's not a good example of what I'm talking about anyways, as there's generally no fictional "in-game" basketball characters to confusing with the players themselves. Sergecross73 msg me 15:21, 10 November 2015 (UTC)
Very few people could tell what occupation Etchegaray did if they saw the link Etchegaray (pelotari), but it doesn't matter because the disambiguator is specific enough, and perhaps its also a bit meaningless for those who don't know what pelota is. Also the reason why editors didn't select the title as Etchegaray (sports) or Etchegaray (athlete), is because the individual in question does not really play "sports", and is not necessary comparable to say Wade Davis (baseball) (edit: which is also the short name of the Reconstruction-era Wade–Davis Bill). Similarly, the video games played competitively are incredibly diverse and span multiple genres, I just don't feel like it would be right to see Gonzalo "ZeRo" Barrios in the same vein as Hai Lam (League of Legends).
Even if someone may confuse the title of Faker (League of Legends) or Banana (Dota 2), with an in-game character or item or something, does it really matter? I fail to see any drawbacks to what you're suggesting, even if there is some initial confusion by someone unfamiliar with the subject, one look at the page will tell you exactly what its referring to. In any case, "first 'alias' last" title formatting should be able to avoid disambiguation at all so this is pretty much a null issue.--Prisencolin (talk) 00:52, 11 November 2015 (UTC)
Is your stance really "does it really matter" if the term fails WP:RECOGNIZABILITY, in any case, violating WP:NICKNAME makes it a non-issue? This approach is neither supported by guidelines...or even really anyone in these discussions so far. I don't think your reconciling your personal views with Wikipedia very well here... Sergecross73 msg me 01:38, 11 November 2015 (UTC)
If you're going to put it that bluntly, then yes. But whether a title like Faker (League of Legends) would not satisfy recognizably requirements isn't a clear-cut as you make it, as the guidelines described on WP:AT are quite vague. As for whether or not its okay that a title violates WP:NICKNAME, see the list of excepts I posted earlier.--Prisencolin (talk) 02:15, 11 November 2015 (UTC)
According to this, "gamer" has recorded usage going back to the 15th century, so I don't really think its much of a neologism. Plus is almost standard English to attach "-r" to mean an occupation; a "footballer" plays "football" just as a "gamer" plays "games".--Prisencolin (talk) 11:57, 10 November 2015 (UTC)

I personally really wouldn't mind "(esports player)" and "(speedrunner)" to be used, but we'd have to decide on a list of "proper" disambiguaters. Should we use the vague "streamer"? Is "let's player" appropriate? Etc, etc. I really dislike ambiguating per video game (such as "(League of Legends)" or "(League of Legends player)"), in part because many professional gamers play multiple games (even if they are better known for one than the other) and mainly because I feel it is more precise than needed for disambiguation purposes. My preference now does lie with "(video game player)" ~Mable (chat) 10:13, 10 November 2015 (UTC)

My first preference is for "(video game player)". I'll settle for "(gamer)", as well. DARTHBOTTO talkcont 10:18, 10 November 2015 (UTC)
In situations where a player is notable for playing multiple games, like Manuel "Grubby" Schenkhuizen, "name" (gamer) should probably be fine. However the majority of notable gamers are notable for their achievements in a single game. I think it's a good idea to specify the game played, as there is not such thing a "video game", whereas Charles Congdon (cricketer) doesn't really play "sports", he plays cricket. Another reason "gamer" shouldn't be applied is because players of different games don't compete directly against each other, so they shouldn't be seen in the same context.--Prisencolin (talk) 11:47, 10 November 2015 (UTC)
This is overly WP:PRECISE: Usually, titles should be precise enough to unambiguously define the topical scope of the article, but no more precise than that. The other reason to prefer "gamer" or "video game player" is that these terms are widely-WP:RECOGNIZABLE to a non-video games audience; "DotA" is not. --Izno (talk) 21:19, 10 November 2015 (UTC)
Not to mention that several gamers, such as Idra and Artosis, play/played multiple games at a competitive level. DARTHBOTTO talkcont 21:36, 10 November 2015 (UTC)
Dota should be recognizable enough to a non-games audience, I mean you can reasonably assume its some sort of occupation. @DarthBotto, I guess then in the cases with those players "gamer" or "video game player" would be okay.--Prisencolin (talk) 02:22, 11 November 2015 (UTC)

I've been seeing good reasons to put the title of a video game in the disambiguation, and though the fact that various video game players are notable for various games can be a serious issue (Take PangaeaPanga, for instance. Though he wouldn't need a disambiguator, what would it even be if he did need one? "(Super Mario)"? Or just "(Video game player)"?), I suppose I can accept it if "video game player" would be the equivalent to "athlete" in sports. Something I want to point out, however, is that "(Dota)" doesn't seem appropriate, much like how "(chess)" or "(basketball)" usually isn't appropriate for sports players. I don't take any issue at this point with "(Dota player)" or "(Counter Strike player)", even if such specific disambiguators aren't technically necessary, as we are talking about specific fields. We don't call "(biologist)" a "(scientist)" either, after all (nor do we call them "(biology)")

Oh, and less of a pressing issue, it will be a pain to get the italics right in these article titles > ~ < ~Mable (chat) 08:23, 11 November 2015 (UTC)

I don't know too much about science as a profession, but taking a quick look at Category:American_scientists we see there is a large array of disambiguators, ranging from just "chemist" to "electrical engineer", and even "chewing gum maker"; technically all of these could be just "scientist". Another issue lies in the fact that there isn't a quick suffix that can be attached to "League of Legends" to mean occupation ("LoLer" maybe), in this case I still think that just "league of legends" is fine. Concerns about someone thinking Faker (League of Legends) is about an in-Champion are probably valid, but ultimately it doesn't really affect the titles recognizability too much.--Prisencolin (talk) 09:20, 11 November 2015 (UTC)
  • I suppose [[Nickname (video game player)]] would be a standard solution (when the Nickname is ambiguous). Also note (at WP:NCP#Disambiguating): "Try to avoid using abbreviations or anything capitalized or... (i.e. within the parenthical disambiguator)" (bolding added), so naming video games or whatever that needs capitalization is definitely not a preferred standard solution for a parenthetical disambiguator.
Re. [["Weird Al" Yankovic]] – that's the guy's common name, quotation marks and all. See discussion at Wikipedia talk:Naming conventions (people)/Archive 13#Contradiction between WP:NICKNAME and WP:TITLEFORMAT. That's how it is for this guy: Wikipedians didn't throw together first name, nickname in quotes, last name - "Weird Al" Yankovic is simply how the name appears in reliable sources, as his stage name or whatever, compliant to WP:NICKNAME.
Serialization of article titles for video game players on either [[Firstname "Nickname" Lastname]] or [[Nickname (Named Video Game)]] (or such variants), or adding disambiguating terms in cases where no disambiguation is really needed would be incompatible with current rules, so would require a change of WP:NCP, maybe even a change of WP:AT (for adding unnecessary disambiguators), changes which seem unlikely to ever happen
Note that some time ago there was something similar regarding wrestlers (some preferred the [[Firstname "Nickname" Lastname]] format there too), well it didn't happen: current rules seem OK to address article titling in various areas. --Francis Schonken (talk) 09:28, 11 November 2015 (UTC)
I still don't understand why we'd do "(name of field)" rather than "(name of occupation)", i.e. "(Dota)" rather than "(Dota player)". What reason is there not to add the "player" part? "Chemist", "electrical engineer", and "chewing gum maker" are not "chemistry", "electrical engineering" and "chewing gum" either. The noun refers to what the person is. The only consistent exception I know to this is when we're dealing with a fictional character or item. ~Mable (chat) 09:42, 11 November 2015 (UTC)
I'm interpreting the use of "try" as meaning it's only a recommendation, not actual policy. In any case the problem is that League of Legends is capitalized because it is a title of a game that was created by a company, whereas football was not really created and published like other games are. Also I do want to point out (American football) is widely accepted as a disambiguator, as seen in Jeff Scott (American football).
You can't really just attach "-er" or "-ist" to Dota to get Dotaer or something in a formal context, although admittedly you can get "gamer" from "game"--Prisencolin (talk) 10:04, 11 November 2015 (UTC)

Rough Draft RFC

It was requested that I write up an RFC on the matter. I've created a rough draft at https://en.wikipedia.org/wiki/User_talk:Sergecross73#Rough_Draft - any input or tweaks before its made into a full-fledged RFC? Also, I've realized that, as much as I tell people to start RFCs, I don't do them very often personally, so if no one objects, feel free to be bold and just make it into an actual RFC. Sergecross73 msg me 15:46, 11 November 2015 (UTC)

I really like this draft - very nicely done. I would like to get consensus on what disambiguation to use before moving these articles. It would be nice if we could be consistent :) ~Mable (chat) 16:03, 11 November 2015 (UTC)

Free Szczepaniak book

John Szczepaniak wrote a book, The Untold History of Japanese Game Developers, of rare dev interviews. Wanted to give a heads up that the digital book will be free on Amazon this Thursday through Saturday. Also the raw interviews are going up online and would make great self-published sources. czar 22:44, 10 November 2015 (UTC)

Just downloaded, thanks! --PresN 19:04, 12 November 2015 (UTC)

Is this usable sales data?

It's estimates by a market research group but Polygon is reporting it: http://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report --Mika1h (talk) 21:37, 11 November 2015 (UTC)

Just cite the organization making the claim, "According to EEDAR, ...". It's an RS reporting on what appears to be a reliable firm with access to certain numbers but can't give a big picture, so it's fair. --MASEM (t) 20:40, 12 November 2015 (UTC)
Yeah, as long as the context is provided - not just "X game sold Y copies." as a cold hard confirmed fact - you should be good in this case. Sergecross73 msg me 21:35, 12 November 2015 (UTC)

Wich golf-game is that?

The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.


I've played a golf-simulator on a IBM-PS1 when I was young(er) that claimed to have real sound. (during startup the game actually told you this) It must be from the mid 90s and was one of the first games that actually spoke. I have absolutely no idea what the name of this game was so I'd like to ask anybody who thinks to know this game to help me out. Thanx in advance: Oxygene7-13 (talk) 18:49, 12 November 2015 (UTC)

The first games that actually spoke were in the very early 80s, such as Spike (video game). Other than that, I don't know. ~Mable (chat) 19:18, 12 November 2015 (UTC)
But... that ain't no golf-game... Oxygene7-13 (talk) 19:20, 12 November 2015 (UTC)
Well, yeah, and also not an IBM-PS1 game, but I don't know which game you are looking for, so I figured I'd tell you all I know about early voice-synthesis in video games.
I suppose I should also notice that this isn't really an appropriate place to ask about this, as the WikiProject talk page is really intended for improving articles and isn't a forum, not that I really mind a personal question here or there ^_^ I hope someone else knows the game you mean. Perhaps a place like GameFaqs is a better place to ask. ~Mable (chat) 19:54, 12 November 2015 (UTC)
Gamefaqs? Could you place the right link for me? Next time I'll go there. Oxygene7-13 (talk) 20:08, 12 November 2015 (UTC)
You know what this reminds me of..? This Simpsons parody. :D. Apparently it's a spoof of the real game called Lee Trevino's Fighting Golf. That might be what you're after.--Coin945 (talk) 20:17, 12 November 2015 (UTC)
Because I'm restricted by a white-list, I can't go to youtube... But the game I'm looking for is 100% serious, no spoof, no fighting, just a simulator that tried to be as realistic as it was possible in those days. Oxygene7-13 (talk) 11:11, 13 November 2015 (UTC)
Lee Trevino's Fighting Golf is neither a spoof not a fighting game. It is indeed a serious golfing game. And I would recommend you look it up on Google Images because there's a high chance that this is your game.--Coin945 (talk) 11:14, 13 November 2015 (UTC)
Just checked, no it's not. The graphics were better than that game, LTFG looks like it was 8 or 16-bit and the game I'm after looks (much) slicker, sorry. Oxygene7-13 (talk) 12:05, 13 November 2015 (UTC)
I hate to be rude, but as mentioned above, discussion like this isn't really what this talk page is for. If you've got questions about writing video game articles, use this talk page. If you've just got personal questions about video games in general, then try Google or Gamefaqs. Sergecross73 msg me 13:31, 13 November 2015 (UTC)
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.

We could stand to have a guideline on lists of video games per console formatting

That is, I have recently been looking at these lists and feeling kind of put off by how inconsistent they are in their style. Some have genres, some do not. Some have releases for all regions, some have releases for some regions, some have limited information for release (ie by year, or by first release), and some don't list any release dates. Some say the publisher/developer, some say either or neither.

Though perhaps there already is a guideline on this stuff and all that needs to be done is implementation. - New Age Retro Hippie (talk) (contributions) 08:16, 15 November 2015 (UTC)

On Peer Reviews

Just a heads-up for anyone planning to use WP:Peer Review in the future. User:PeerReviewBot, the bot that archives peer reviews after a certain period, has not been working since June. Peer Reviews at this time have to be closed manually. GamerPro64 19:50, 15 November 2015 (UTC)

Review Thread 19

Another month, another review thread it seems. Here's what's going on now.

FAC
GAN
PR
Misc.

And as a reminder, we still have a huge backlog at Wikipedia:WikiProject Video games/Requests. So if you're interested in making a new article, feel free to browse around. And if you find an request that doesn't fit requirements, you can remove it from listing. We also have over 200 drafts up at Category:Draft-Class video game articles if anyone wants to work on a pre-existing draft. GamerPro64 18:51, 4 November 2015 (UTC)

Cool, thank you. I'll consider doing some reviews of GA nominees (I'm not ready for FA yet!), on top of getting the articles on my userpage up to that standard. --Kiyoshiendo (talk) 19:19, 4 November 2015 (UTC)
GA review on hold for The Fine Young Capitalists, with comments. --Kiyoshiendo (talk) 04:12, 5 November 2015 (UTC)

Begging thread

I suppose I'll start this off. I'll take anything (you can already hear desperation there) in exchange for some comments at the Jumping Flash! peer review. Failure at its next FAC isn't going to be an option this time. JAGUAR  22:54, 6 November 2015 (UTC)

@Jaguar: If you have time, it would be great if you could take a look at Ni no Kuni mobile games. A full review for GA isn't necessary, if you're not up for it; just some comments on the talk page (or mine) would be really helpful. Thanks! – Rhain1999 (talk to me) 03:31, 7 November 2015 (UTC)
@Jaguar: I'll review it in return for an FAC review of Seiken Densetsu 3. Failure's not an option for that one either! --PresN 03:39, 15 November 2015 (UTC)
Thanks, I'll start a read-through now and will leave some comments at the FAC shortly! JAGUAR  16:19, 15 November 2015 (UTC)

I'll expand it out: I'll trade a review (any sort, any article) in return for an FAC review of Seiken Densetsu 3. --PresN 03:50, 16 November 2015 (UTC)

PS4 and the terrorist attacks in Paris

If you would, please comment at https://en.wikipedia.org/wiki/Talk:PlayStation_4#Instrument_of_terror

Articles like http://www.forbes.com/sites/insertcoin/2015/11/14/why-the-paris-isis-terrorists-used-ps4-to-plan-attacks/ are arising, and I'd like input on whether or not it should be included in the article, and if so, how/where. Thanks. Sergecross73 msg me 16:23, 16 November 2015 (UTC)

  • "An ISIS agent could spell out an attack plan in Super Mario Maker’s coins and share it privately with a friend, or two Call of Duty players could write messages to each other on a wall in a disappearing spray of bullets." Oh boy one of these articles. You know the ones. Also, mentioning Super Mario Maker in an article about the PS4. Grand. GamerPro64 16:32, 16 November 2015 (UTC)
  • One thing to keep in mind from prior consensus is that Forbes contributors (which Paul Tassi is) we generally have not considered as a reliable source for facts (opinions, yes). I'm not saying that what Tassi is reporting here is factually incorrect (read: I can totally believe that PSN is poorly monitored and a potential vector for such unmonitored communication), but until we have confirmation that PSN was used in this manner from an RS, best to keep it out, otherwise its fearmongering. (And if anything, that's more a PSN issue than a PS4 issue) --MASEM (t) 16:46, 16 November 2015 (UTC)
  • That PSN is used to communicate stealthily by various organizations (terrorist or otherwise), I certainly believe. But clearly this guy has never tried shooting at a wall in Call of Duty -- just making a goddamn smiley face is tough as hell, I can't even imagine actual communications.  · Salvidrim! ·  17:55, 16 November 2015 (UTC)
  • This is not at all sounding like valid information. It sounds more like conjecture fuelled by something like a personal opinion on the console in question, or just ignorance of how consoles and their networking functions work. I would not include it. --ProtoDrake (talk) 18:26, 16 November 2015 (UTC)
http://kotaku.com/reporting-error-leads-to-speculation-that-terrorists-us-1742791584 - Looks like our stance on Forbes contributors as an unreliable source is well-founded. Sergecross73 msg me 21:28, 16 November 2015 (UTC)
At least Tassi admitted that he did misread the statement and corrected it, but this even stronger says there's no need to repeat this info on WP right now. --MASEM (t) 21:32, 16 November 2015 (UTC)

Describing games with ongoing major feature updates (not DLC)

This specifically is for Rock Band 4 which was developed to be an expandable platform so Harmonix has promised that they will roll out significant new features (atop bug fixes) in patches over time. This is not the same as, say, DLC which is new content, but here, significant additions to existing gameplay. We don't have a good feel yet how frequent or significant these will be right now but there's a major one coming in a few weeks. To give an example, it will add asynchronous online challenge modes, which the original game did not have beyond leaderboards.

I am trying to figure out if it is best to add these as Gameplay elements, Development elements, or perhaps a section under Gameplay or Development. Or perhaps another solution. Any suggestions will help. --MASEM (t) 18:43, 19 November 2015 (UTC)

Could someone give an existing example of this? Should this be compared to something like Splatoon or World of Warcraft or what? I don't really know what the plans are for Rock Band 4. ~Mable (chat) 19:13, 19 November 2015 (UTC)
At least comparing to WoW, when they release expansions, at least those are more on new content rather than new gameplay, though they may refine gameplay or add some elements. But they also feel at this point more discrete compared to what HMX might be proposing here (I only have 2 data points, but this is basically so far a 2 month cycle, one month being a minor patch, and second month being the new gameplay). With WoW, you'd likely just add sections to describe the additions of one new expansion. And with Splatoon, I'm not seeing that being a long-tail of new content, as HMX has promised with the gameplay on RB4. --MASEM (t) 19:43, 19 November 2015 (UTC)

Our articles in general do not capture "updates" well (might be the format we use for video game articles) and so I've also been thinking to raise this question also.

Suggestion/opinion follows: I think, at the minimum, any gameplay changes which cause gameplay sections to be "old" should cause the offending paragraphs in the Gameplay section to be removed and subsequently replaced by the new gameplay description. In addition, a brief description of the old gameplay and the change implemented should be in the Development section. This of course doesn't apply to DLC updates significant enough for their own article, or expansions which cause gameplay changes (though perhaps the Legacy section for the prequels/base games should note briefly the majorest-of-major gameplay changes made in the expansions), though it would probably be appropriate to make "new" DLC follow this format since that more closely integrates the DLC with how one would expect to play the game. --Izno (talk) 19:18, 19 November 2015 (UTC)

What I did for now is put a short section in gameplay, first outlining their expansion plans overall, and then a short para on the known updates in this first major patch; this is arguably close to what happens in other expanded games. This I'm only considering a placeholder until I have more data points to work with. As a note, I'm not sure if HMX plans to actually remove any features. (In contrast, a game like Awesomenauts has had major gameplay revisions from its start so we should present its current version, and only note in development past changes). --MASEM (t) 00:20, 20 November 2015 (UTC)

Animanga infoboxes for video games?

Are we supposed to use animanga infoboxes for articles on games that have gotten a manga adaption? Or ones that haven't yet, but might at some point? I'm not a fan, but I don't want to replace them with video game infoboxes without discussion. These infoboxes very easily get way too long in proportion to the importance of the manga/anime - Danganronpa 2: Goodbye Despair only has a three-line section about manga, while the infobox is just huge.--IDVtalk 08:13, 18 November 2015 (UTC)

I would argue no, we should stick to the video game infobox. The intermix of manga/anime is common to make sense for those works, but for video games, it is much more rare for the game to generate a manga work or anime (it happens, ala Persona 3 for one), but since the video game came first, and the manga/anime a spin off, we should treat it like that. --MASEM (t) 15:32, 18 November 2015 (UTC)
@IDV: I agree with Masem on this point. On a side-note, I seem to remember articles somewhere that had separate boxes for anime and manga within a video game article that had received such adaptations, but I don't feel that this is a good thing to do. --ProtoDrake (talk) 16:50, 18 November 2015 (UTC)
  • I'm fine with Animanga infoboxes for visual novels TBH  · Salvidrim! ·  17:43, 18 November 2015 (UTC)
I too agree that the animanga infobox is fine for visual novels. They are very closely related to manga, perhaps even moreso than to (for example) platform games. However, I have to agree that listing five non-notable manga publications with detailed information in the infobox like done in Danganronpa 2: Goodbye Despair is not appropriate. Though it's fine to list manga releases in an infobox, I don't think it is useful for anyone to create an infobox this long for it. Personally, I find it very difficult to navigate large infoboxes. Japanese franchises that span anime, manga and visual novels tend to grow quite big, so I feel that we should figure out a solution for non-notable releases. ~Mable (chat) 17:56, 18 November 2015 (UTC)
I really don't think a game's genre should be what determines if something should be in the infobox or not - if adaptions should be in at all, which I question, it should just be because of their importance to the article subject, right? And besides, Danganronpa Another Episode isn't even a VN, it's an action game.--IDVtalk 01:15, 21 November 2015 (UTC)

Recombobulating List of Nintendo Direct presentations

Hey there all~! Dropping in with another plan for improving Satoru Iwata-related topics. I have a slight pipe dream of creating a featured topic around the late Mr. Iwata and the article mentioned in the title is one of the targets (the other would be List of Iwata Asks interviews and potentially his gameography—rather than arbitrarily picking games to include—which I have tucked away in a sandbox for the time being). Anyways, since Nintendo Direct is fresh on everyone's mind after it's grand return yesterday I thought it would be a good idea to try and whip the article into shape. The current style is hardly informative to the reader, merely giving dates of the broadcasts and only mentioning content when it's a game-specific Direct.

To alleviate this, I came up with a potential replacement table (see here for example) that would give us leeway to include some of the actual content of the broadcasts. Since some of the Nintendo Directs have long lists of games that are either announced or covered, I got to learn a nifty new feature with tables and added a scrolling component to forcibly limit the length shown. I've used yesterday's Direct as an example of such. As per normal with the tables I make, there's a notes column which I think will largely go unused aside from noting non-video game topics (mostly just Amiibo) or relatively major info, such as Cloud being introduced in Smash Bros. or if it's a special Direct broadcast (i.e. Mini, Micro, etc.). I'd like to get some of your thoughts on this so we can maybe get this beast back in order. Thanks in advance, everyone! ~ Cyclonebiskit (chat) 17:53, 13 November 2015 (UTC)

I very much appreciate the effort, as the current list is unreadable to me. The list on this userpage of yours currently looks much easier to understand. I also believe that newly announced games and large updates should definitely be listed, if possible. The way you've done it in your draft seems appropriate~ Listing all games covered within each direct might not be entirely appropriate, but I am sure it should be easy to source these micro-lists if needed, and these scrolling tables would definitely be the best way to do them. I'm rather neutral on this aspect.
Getting all prior Directs into this new format is probably going to be a huge pain, but it seems to be an improvement to me. One thing I have noticed is that many Nintendo Directs have a name or a type, such as "Splatoon Direct" or "Nintendo Direct Micro" respectively. I think it is much more important to list this aspect prominently than listing each game covered in a video. Your current format only really allows this in the notes column, which seems odd. ~Mable (chat) 22:48, 13 November 2015 (UTC)
  • The new table does look better, but I'm asking myself if an article like this is even needed? Nintendo Directs are just advertisements for upcoming Nintendo games, and while they may be notable, it's a pain to manage an article on them, as you have proven. ~ Dissident93 (talk) 23:09, 13 November 2015 (UTC)
  • Yeah, I want to say that it was turned into a list article years ago when someone brought up notability concerns with the topic itself. I can't find the exact discussion though, it was years ago. I'm not crazy about either forms of the article, but I can't deny that it's a helpful wiki-link, making it so I don't have to explain what one is every time I create a new Nintendo article that was announced in one... Sergecross73 msg me 23:35, 13 November 2015 (UTC)
I would believe that Nintendo Direct is definitely notable, as both announcements of new Nintendo Direct presentations as the content of said presentations are covered by reliable sources. Whether it is appropriate to have a list of Nintendo Directs is more difficult to decide, but we should definitely have the sources to do so. It might make more sense to simply have an article titled "Nintendo Direct" with barely any specific games mentioned in it anywhere, but I suppose that would be difficult to do, as there is indeed not that much to say about it. A permanent stub wouldn't be a big problem, but it is not optimal.
The fact that List of Nintendo Direct presentations is difficult to maintain shouldn't be a reason not to try to keep it, right? ~Mable (chat) 09:44, 14 November 2015 (UTC)
Pardon my lack of replying...been busy with trying to keep the Paris attacks article in order. 'bout to head off for the night (or what's left of it, already 5 am here) so I thought I'd at least drop a comment. Notability for Nintendo Direct is already established via numerous reliable sources documenting it. Nintendo Magic covers it briefly as well, but there's really not much to substantiate an article on the topic itself—I'm not a fan of perma-stubs either. As for the special Directs (such as ones focused on single games), maybe a separate table specifically for them is appropriate? This is, of course, if my suggested format is maintained. If we scrap listing all the games it'll be easier to integrate the game-specific Directs with the main series. ~ Cyclonebiskit (chat) 09:53, 14 November 2015 (UTC)
I recommend "games covered" and "third party titles", keep the "new games announced" and "notes", and add a column for presentation titles or something of the like. This should make the table both easier to maintain while giving readers an appropriate amount of information. It can be difficult to decide which news is worth mentioning in this list, however. To take the recent presentation as an example:
  • Cloud being added to Super Smash Bros. is the most covered news from the presentation by far, so it should probably be mentioned.
  • "Linkle" (female Link in Hyrule Warriors) seems to covered a lot, and could be mentioned.
  • The original Pokémon games being released on the 3DS Virtual console seems to be covered a lot, and could be mentioned.
  • The January Amiibo wave seems to be covered a lot, and could be mentioned.
  • Two new Splatoon levels were announced as well as other updates.
  • This is the first Nintendo Direct presentation since Iwata's passing, which is what the video starts off with, and this could be mentioned.
However, if we mention all of these things, we might as well just go ahead and mention all games covered in the video. We have to decide for some kind of balance, but I have no idea how. New game announcements are the only obvious ones to include. ~Mable (chat) 10:16, 14 November 2015 (UTC)
@Maplestrip, Dissident93, and Sergecross73: Looked into MOS a bit more and turns out that the scrolling list is heavily frowned upon (or outright not allowed) for mainspace articles. I've come up with a few alternatives (again located within a sandbox of mine). Version 2 is the same as 1, but with MOS compliance to show the full listing of games. Version 3 removes the games altogether and lists only major topics of the Direct. I'm personally a fan of Version 4, which leans more toward prose and allows flexibility in listing games discussed as well as alternate types of Directs. It also allows for the addition of images (such as fair-use ones of a newly announced title). Specials such as the Splatoon Direct will be fairly short but can be covered appropriately in this format without breaking any tables. If there is more than one Direct in a given month, the section headers can simply be adjusted to add the date for that month to avoid a misleading duplicate. ~ Cyclonebiskit (chat) 06:54, 21 November 2015 (UTC)
I personally strongly advice against both version 2 and 4, because I don't believe listing all games mentioned in a Nintendo Direct is in any way useful or practical. It's basically giving the games undue weight. For example, in the most recent Nintendo Direct, we got five seconds of footage from The Legend of Zelda (2016 video game) and it was confirmed that it would be released in 2016. That is literally all. I do not see why we have to list stuff like this on a page that, by nature, will already get very long. I like version 3, but would suggest adding announced games to the table (Pokémon Picross and Twilight Princess HD). I think that would create a nice balance. I'm fine with no games being listed at all too. ~Mable (chat) 08:56, 21 November 2015 (UTC)
@Maplestrip: I've added a Version 5 and Version 6 based on your suggestion. Version 5 is the same prose style as Version 4 but removes the list of games. All the necessary information is present but allows for longer discussions on particular topics (table format limits main points to bullets). Version 6 is an exact representation of your suggestion, using the table of Version 3 but including a "New games announced column". Alternatively, the notes section could be used as a prose box so I guess it's actually flexible *shrug*. I've also included an example of a Direct that did not include a game announcement for convenience. ~ Cyclonebiskit (chat) 10:50, 21 November 2015 (UTC)
Alright, I like both version 5 and 6 and am not sure which is best. At this point, I'd love to hear more opinions from others :) ~Mable (chat) 11:32, 21 November 2015 (UTC)
I prefer version 5, if that helps. Having it in prose with only the notable announcements mentioned looks way better than some table listing every one. ~ Dissident93 (talk) 11:58, 21 November 2015 (UTC)

Xenoblade series article

I am requesting more input at https://en.wikipedia.org/wiki/Talk:Xenoblade_(series)#Necessary.3F - as these days I'm really the only one who regularly maintains the related articles. Thanks. Sergecross73 msg me 18:34, 21 November 2015 (UTC)

Sergecross73, I know I've given my two-penneth on the issue you've raised, but you also mentioned your relations with the series. I have been thinking of doing something for Xenoblade Chronicles. I'm working on a rewrite of the Tomb Raider series article with the plan of bringing in to GA, but after that I could help with Chronicles, and find sources that you could use for Chronicles X. --ProtoDrake (talk) 18:48, 21 November 2015 (UTC)
Thank you ProtoDrake, and everyone else, for the swift responses there. And yeah, actually, that would be great. I've already done a ton of work rewriting Chronicles, so it shouldn't take too much effort for that one. Its got a huge dev section, however, unfortunately, I still haven't parred down the story section enough, as I've still only played about 2/3rds of the game, and don't want to spoil it, so I've only revised the first part of it. (Sorry, I know Story sections aren't your favorite either.) In regards to X, that would be great as well, as I've been meaning to get that article into good shape for its upcoming release. Sergecross73 msg me 20:46, 21 November 2015 (UTC)

Pump It Up

I recently finalized a stale merge request from 2014 and merged this series's unsourced game articles into the series article. These merges were reverted by an IP: Special:Contributions/175.194.129.142. If you disagree with the revert, feel free to be bold. czar 06:23, 22 November 2015 (UTC)

I don't know, Czar, did you consider that "All Wiki erase important Mayan're fucking son of a bitch pups!!!!!!!!!!!!!!!!!!!!!!!!! Fuck Czar wants to kill cubs!!!!!!!!!!!!!!!"? I think the IP makes a compelling point re:your murderous tendency towards baby animals, and how it relates to merging a series of stubs that only differentiate themselves via a songlist into a series article that also includes those songlists. --PresN 19:06, 22 November 2015 (UTC)
Not the most ridiculous thing I've seen all year here. But at least you got a fan, Czar. GamerPro64 19:12, 22 November 2015 (UTC)

Jim Sterling at WP:BLPN

Just a heads up that there is a discussion about Jim Sterling's article at the BLP noticeboard. The discussion can be found here if anyone wants to partake in it. GamerPro64 04:16, 23 November 2015 (UTC)

Question about a source

So I'm currently working on making Draft:Afro Samurai 2: Revenge of Kuma to have it become its own article after the game got pulled and refunds are being made available. The news article that caused this huge blitz about the games removal, Versus Evil Explains the Disappearance of Afro Samurai 2, was by CG Magazine, a source that is currently considered an unreliable source at WP:VG/RS. What I'm wondering if I should use the source even through its considered unreliable here. Other sites use the article as a source in their articles. GamerPro64 20:38, 22 November 2015 (UTC)

I think it's okay in this case because they are quoting someone else (i.e. the actual source) rather than interpreting or making unsourced claims. Since other reliable sources refer to this, I would say that using Escalante's quotes for sourcing and other reliable source interpretation would be perfectly fine. —  HELLKNOWZ  TALK 20:53, 22 November 2015 (UTC)
The point of reliability is reputation for getting it right. It doesn't mean CG Magazine got it wrong but that we trust those who use the site as a source to have a degree of verification atop the original story. I'd cite the secondary sources rather than CG Mag's own reporting. czar 21:11, 22 November 2015 (UTC)
@GamerPro64: This in-depth interview with Escalante from Gamasutra just popped onto my newsfeed, it might help allevate the issue. --MASEM (t) 20:25, 23 November 2015 (UTC)
Oh cool. Thanks Masem I'll add it to the other sources I'll be using. GamerPro64 20:37, 23 November 2015 (UTC)

Big huge Infocom document dump at Archive.org

the Infocom cabinet was just uploaded by Get Lamp's director Jason Scott, consisting of thousands of pages of scanned notes, etc taken from Infocom (by permission, natch). Unfortunately I'm not sure on the copyright of these yet - Get Lamp is CC-By-NC, which we can't call "free" on WP, but even then, I see some various hand drawn notes, etc. that might be interesting additions to the various Infocom articles. --MASEM (t) 01:31, 24 November 2015 (UTC)

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