Alwa's Legacy

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DeveloperElden Pixels
PublisherElden Pixels
DesignerMikael Forslind
Alwa's Legacy
DeveloperElden Pixels
PublisherElden Pixels
DesignerMikael Forslind
EngineUnity[1]
Platforms
ReleaseLinux, macOS, Windows
June 17, 2020
Nintendo Switch
September 29, 2020
PlayStation 4
November 30, 2021
GenreMetroidvania
ModeSingle-player

Alwa's Legacy is a Metroidvania video game developed by Elden Pixels and first released in 2020. After saving the land of Alwa in Elden Pixels' previous game, Alwa's Awakening, series protagonist Zoe attempts to return home to her original world.

Players control Zoe, a girl who has been summoned to the world of Alwa. After her adventures in Alwa's Awakening, Zoe attempts to return home but finds enemies standing in her way. Although a sequel, the story is standalone. Alwa's Legacy clones Metroidvania-style games from the 16-bit era. It is a side-scrolling video game with puzzle-platform elements and pixel art. An alternate mode, when unlocked, challenges players to win the game without violence.[2]

Development

Alwa's Legacy was funded on Kickstarter.[3] Before beginning the design, Elden Pixels made a list of the most common complaints made about Alwa's Awakening and tried to improve on each of them. In particular, they wanted to improve the map, reduce backtracking, and speed up protagonist Zoe's movement.[2] It was released for Windows and Linux on June 17, 2020.[4] Because of their small size, self-publishing on multiple platforms was impossible, and the Nintendo Switch port was delayed.[1] The Switch port was released on September 29, 2020.[5] Like the first game, Switch sales outpaced those from Steam.[6] In September 2021, it was bundled with the previous game, Alwa's Awakening, in Alwa's Collection for the PlayStation 4 and Switch.[7]

Reception

References

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