Beasts, Men & Gods

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Beasts, Men & Gods is a 1980 role-playing game published by The Game Masters.

Beasts, Men & Gods is a game in which a fantasy role-playing system features character creation, magic, and combat. The character creation system introduces paired attributes—such as Strength and Constitution—that share a randomized base roll, ensuring related traits remain logically balanced. It also distinguishes between fixed Hit Points and level-scaling Stamina, allowing for realistic damage thresholds while accommodating skill-based survivability through dodges and parries. Magic is governed by a Mana Point system and organized into distinct Schools, including religious traditions, each with specialized and general spells. This structure prevents incongruous spell access across different magical affiliations. Spellcasting involves level-based costs, concentration mechanics, and risks of failure or backfire. Combat operates on a percentile system with a streamlined hit location mechanic. Damage is absorbed first by Stamina, then by Hit Points, with missile attacks bypassing defensive maneuvers. The rules include detailed tables for critical hits, body-specific injuries, and dynamic combat events like tripping or weapon breakage.[1]

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