Blender Foundation
Non-profit organization developing Blender
From Wikipedia, the free encyclopedia
The Blender Foundation is a Dutch nonprofit organization (stichting) responsible for the development of Blender, an open-source 3D content-creation program.[1]
Blender Foundation headquarters at Amsterdam, Netherlands | |
| Formation | May 2002 |
|---|---|
| Founder | Ton Roosendaal |
| Type | Stichting |
| Purpose | Development of Blender |
| Headquarters | Amsterdam, Netherlands |
Region served | Worldwide |
Chairman | Francesco Siddi |
| Subsidiaries | Blender Institute Blender Studio |
| Employees | 31 (2022) |
| Website | blender |
The foundation has distributed the following animated films, shorts, and teasers: Elephants Dream (2006), Big Buck Bunny (2008), Sintel (2010), Tears of Steel (2012),[2][3] Caminandes 1: Llama Drama (2013), Caminandes 2: Gran Dillama (2013), Cosmos Laundromat (2015), Glass Half (2015), Caminandes 3: Llamigos (2016), Agent 327: Operation Barbershop (2017), The Daily Dweebs (2018), Hero (2018), Spring (2019), Coffee Run (2020), Sprite Fright (2021), Charge (2022), Wing it! (2023) and Singularity (2026).
Goals

The foundation is chaired by Ton Roosendaal, the original author of the Blender software. One of the foundation's stated goals is "to give the worldwide Internet community access to 3D technology in general, with Blender as a core".[4]
The foundation provides various resources to support the community formed around using and developing Blender. In particular, it organizes an annual Blender Conference in Amsterdam[5] to discuss plans for the future of Blender, as well as staffing a booth to represent Blender at SIGGRAPH.[6][7] Donations are also used to maintain the Blender website and hire developers to improve the Blender software.[4]
Contributors
The foundation is funded entirely by donations from entrepreneurs, companies, and users.[8] Many video game publishers such as Epic Games, Ubisoft, Activision, Valve, and NetEase have made contributions. Nvidia, Intel, AMD, Meta, Microsoft, Adobe, and Google have also funded the project.[9]
In 2019, Epic Games awarded the Blender Foundation a US$1,200,000 grant as part of their Epic MegaGrants initiative.[10] Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."[11]
In December 2024, DillonGoo and his animation studio DillonGoo Studios announced that they would be partnering up with the Blender Foundation to help out with new Blender releases, while also developing non-photorealistic rendering features for the software.[12][13]
Open projects
The Blender Foundation maintains several community-driven "Open Projects" through its affiliated Blender Institute program, including several freely licensed films and a free, open-source video game Yo Frankie! (2008).[14] According to the Foundation, these projects are intended "to validate and improve the 3D open source content creation pipeline with Blender". Each project was created using the Blender software and released under permissive license terms, along with the source material. In addition to demonstrating the capabilities of the software, the Open Projects provided detailed production material (sketches, tutorials, textures and models, etc.) to serve as examples for the Blender user community, as well as finished products that could be widely used for other purposes.[15]
On 18 March 2006, the Blender Foundation released its first film, Elephants Dream.[16] In response to the success of Elephants Dream, the Blender Foundation established the Blender Institute to support future software and content development projects. The Blender Institute operates out of a studio within the Entrepotdok building in Amsterdam, where the Blender Foundation is also located, and is headed by Ton Roosendaal.
On 10 April 2008, the Blender Institute released its second film, Big Buck Bunny.[17][18][19] Based on the movie, the Blender Institute released its first Open Game project Yo Frankie!, in November 2008.
On 30 September 2010 the Blender Institute released its third project, Sintel.
In October 2011, Concept/Script Development began for Blender's fourth open film project titled Tears of Steel. Contrary to previous Blender Institute projects, which were 100% computer graphics, the focus of Tears of Steel was the combination of live action footage with computer generated characters and environments. The live action footage was shot with a high-end Sony F65 camera. The project was released on 26 September 2012.[20]
The Gooseberry Open Movie Project is the fifth Open Movie Project initiated by the Blender Foundation. Ton Roosendal announced the project in January 2010.[21][22] The most ambitious project yet, one of the primary goals is for the Gooseberry Open Movie Project to be the first full-length film produced by the Blender Institute. Work on the film, called Cosmos Laundromat, began in 2014[23] (although a release date was not yet announced). A ten-minute pilot, entitled Cosmos Laundromat: First Cycle was released on YouTube and Netflix on 10 August 2015[24] and premiered at the Netherlands Film Festival on 24 September 2015.[25] The pilot won the Jury's Prize at Animago 2015,[26] an international conference for 3D animation.
In 2013, the second episode of a short animated series Caminandes was released under the Blender Foundation umbrella.[27] In 2016, a third short was released.
- Caminandes 1: Llama Drama (2013)
- Caminandes 2: Gran Dillama (2013)
- Caminandes 3: Llamigos (2016)
Hero, the sixth Open Movie Project, was announced in September 2017 and released on 16th April 2018.[28][29] The technical target for Hero was to use and improve the Grease Pencil tools.
Sprite Fright, a short animated comedy-horror was announced on 9 November 2020[30] and released on 29 October 2021.[31]
Charge was released the 15 December 2022.[32]
Pet Projects was announced on 19 January 2023.[33] The official release title is "WING IT!" and was released the 12 September 2023.[34]
Project Gold was announced on 22 May 2023.[35] It was focused around non-photorealistic rendering (NPR) and led to the Open Movie Project titled "Singularity", released on May 11, 2026.
Filmography
| No. | Title [36] | Release date | Notes | |
|---|---|---|---|---|
| 1 | Elephants Dream | March 24, 2006 | Project Orange | |
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| 2 | Big Buck Bunny | May 20, 2008 | Project Peach | |
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| 3 | Sintel | September 30, 2010 | Project Durian | |
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| 4 | Tears of Steel | September 26, 2012 | Project Mango | |
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Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.[42] According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the 'Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots."[43] | ||||
| 5 | Caminandes 1: Llama Drama | 2013 | Part of the Caminandes series | |
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| 6 | Caminandes 2: Gran Dillama | November 22, 2013 | Part of the Caminandes series | |
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| 7 | Cosmos Laundromat | August 10, 2015 | Project Gooseberry | |
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| 8 | Glass Half | October 30, 2015 | N/A | |
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| 9 | Caminandes 3: Llamigos | January 30, 2016 | Part of the Caminandes series | |
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| 10 | Agent 327: Operation Barbershop | May 15, 2017 | N/A | |
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| 11 | The Daily Dweebs | January 31, 2018 | N/A | |
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| 12 | Hero | April 16, 2018 | 2D techniques | |
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| 13 | Spring | April 4, 2019 | N/A | |
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| 14 | Coffee Run | May 29, 2020 | Rendered in EEVEE | |
| 15 | Sprite Fright | October 29, 2021 | N/A | |
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| 16 | Charge | December 15, 2022 | N/A | |
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| 17 | Wing It! | September 12, 2023 | N/A | |
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| 18 | Singularity | May 11, 2026 | N/A | |
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Video games
- Yo Frankie! - 2008 video game, based on Big Buck Bunny
- Sintel The Game – 2011 video game
- Dog Walk - 2025 video game