Everywhere (video game)
Upcoming video game
From Wikipedia, the free encyclopedia
Everywhere is a formerly in-development massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy.
| Everywhere | |
|---|---|
| Developer | Build a Rocket Boy |
| Publisher | Build a Rocket Boy |
| Designer | Leslie Benzies |
| Engine | Unreal Engine 5 |
| Platform | Windows |
| Genres | Massively multiplayer online, Game creation system |
| Modes | Single-player, multiplayer |
Gameplay
The players start in the city of Utropia, where they access different experiences, such as biomes surrounding the city, different game-modes, user-generated environments called ARCs, or the game MindsEye (developed by Build A Rocket Boy). Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu.[1] Everywhere is set in an open world[2] made up of Utropia City and four biomes. While Utropia is a safe zone, the Biomes have PVP and PVE elements.[3]
There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content.[4][5] The game features an editor environment known as "ARCADIA", which includes a library of reusable components, called Stamps, which can be used to build virtual items and experiences.[6]
Development
Conceptualised in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith, and Colin Entwistle—which had increased to about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018),[a] is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies.[8][7][9] Staff worked from home during the COVID-19 pandemic.[10]
In November 2020, the studio announced that it had moved development to Unreal Engine 5.[11]
In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023.[12] An invite-only alpha playable session ran on Windows from 5 to 18 December 2023. On 19 February 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA and art departments across the company's three locations.[13]
On 18 June 2024, the Builders Beta was released for Windows.[14] This is a closed beta to test ARCADIA, the system used to create user-generated environments and components.[15]
As of May 2025, Everywhere's website redirects to the website for MindsEye[16] and all mention of Everywhere was removed from the Build a Rocket Boy website. It was speculated that this meant that Everywhere had been cancelled in favour of MindsEye — this was initially denied by Leslie Benzies in interview, claiming that Everywhere would return "soon"[17], but it has not returned as a separate product.
As of November 2025[18], MindsEye started to use the "Arcadia" branding from Everywhere for expanded and user-created content and experiences within the game.
Notes
- Take-Two Interactive levied a legal warning against Royal Circus Games, citing the similarity of its acronym (RCG) to Take-Two's subsidiary Rockstar Games (RSG) as infringement of intellectual property, while also decrying their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them.[7]