Civilization's Waiting Room

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Civilization's Waiting Room
A participant is ready to commune with the AI Intelligence that rules Civilization. Photographer: Eivind Senneset for UiB.
Other namesSivilisasjonens venterom
DesignersAnita Myhre Andersen, Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold, Eskil Mjelva Saatvedt, Marianne Gunderson, Kristian A. Bjørkelo, Jill Walker Rettberg
Publication2021
GenresLarp, Nordic larp
LanguagesNorwegian

Sivilisasjonens venterom (Norwegian for "Civilization's Waiting Room") was a research larp (live-action roleplaying game) held in Bergen in November 2021. It was designed to explore the potential of larps as a research methodology and as research dissemination, and was specifically intended to investigate ethical questions that arise when encountering new surveillance technologies.[1][2]

The project was funded by the Research Council of Norway[3] as part of a scheme to increase the Norwegian impact of EU-funded research. The stated goal was to "create arenas where the general public can practice making ethical decisions about the use of new technologies, specifically machine vision technologies such as facial recognition, deepfakes and VR"[3]

The creative lead for the project was veteran larp developer Anita Myhre Andersen, working with Harald Misje, Jon Andreas Edland, Toril Mjelva Saatvedt, Sebastian Sjøvold and Eskil Mjelva Saatvedt. The researchers in the development team were Marianne Gunderson, Kristian A. Bjørkelo, and Jill Walker Rettberg, who had initiated the project.

The larp drew upon the Nordic larp genre[4] as well as on research on educational larping (Edu-larp) and larps as research tools.[5] In a scholarly paper about Sivilisasjonens venterom, Malthe Stavning Erslev describes it as a research larp, which is "a method of academic knowledge development in its own right".[6]

Setting and gameplay

Reception

References

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