Crumble's Crisis
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| Crumble's Crisis | |
|---|---|
| Developer | Ivan Mackintosh[1] |
| Publisher | Red Rat Software |
| Composer | Richard Munns |
| Platform | Atari 8-bit |
| Release | 1986 |
| Genre | Action-adventure |
Crumble's Crisis is an action-adventure video game written by Ivan Mackintosh and published by Red Rat Software in 1986 for Atari 8-bit computers.[1] This is the first game in a trilogy of Captain Crumble's adventures, followed by Space Lobsters and Time Runner.
Dozens of alien Fuzzie's have escaped from the inter-galactic zoo. Captain Crumble has to search all the five levels of the multiverse to find and snare the Fuzzies in the containment cages.
Gameplay

Crumble's Crisis is a flip-screen action-adventure game in which the player controlling Captain Crumble equipped with a jet backpack flies through maze-like levels, dodges hostile fauna and searches for escaped zoo creatures. There are 5 unique zones to search, each containing 6 hiding Fuzzies. The player has only one life and if they touch any wall or enemy, it will deplete the suit's energy, but it can be recovered by collecting energy packs. As in Space Lobsters - the action takes place in a shrunken window - about 1/2 of the game screen, while the rest of it is filled with decorations and cages showing the number of captured Fuzzies.