Day Dreamin' Davey

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Designers
  • Michael Mendheim
  • Hal Rushton
ProgrammerKen Moore
Day Dreamin' Davey
DevelopersSculptured Software
PublisherHAL Laboratory
Designers
  • Michael Mendheim
  • Hal Rushton
ProgrammerKen Moore
ArtistLes Pardew
ComposerPaul Webb
PlatformNintendo Entertainment System
Release
GenreAction-adventure
ModeSingle-player

Day Dreamin' Davey is an action-adventure game developed by Sculptured Software and published by HAL Laboratory for the North American Nintendo Entertainment System in June 1992.

Davey battles thieves in the medieval-themed level.

Day Dreamin' Davey incorporates elements of action, adventure, and role-playing genres, similar to The Legend of Zelda.[2][3][4] The player controls Davey on a top-down perspective, moving up, down, left, and right on the screen.[5]

It takes place on one day of Davey at school, which involves him going through seven daydreams[6] of himself being in three historic locations: Ancient Greece, Middle Ages, and the Wild West,[5][7] with stopovers in "Outer Worlds" such as Winterland, a quicksand area, and a "Cloud City", filled with the Titans along the way.[8] Levels contain mazes and dead-ends.[5] The game includes loose references to the Matter of Britain, Greek mythology, and the gunfight at the O.K. Corral; particularly Excalibur, Merlin, and the Cochise County Cowboys. During his journey, Davey encounters Greek deities, such as: Apollo, Artemis, Athena, Charon, and Hades; while fighting against the Cyclopes, Cerberus, and Medusa.

Throughout the game, Davey collects items garnered from roaming the level and defeating bosses, with the more powerful ones, including those that increase or drain Davey's life energy, more hidden or guarded by evil protectors.[5] Among items that can decrease the life energy include peppermint found in the Old West and green apples in Greece.[5]

He carries a main weapon triggered with the A button and secondary weapons and shields activated by pressing the B button;[5] due to this, the player has to press A and B at the same time to jump,[7] which is required for jumping over fences and rocks and attacking foes above ground.[5] Some enemies can only be defeated with certain "special weapons", and it's up to the player to find clues about which weapons kill what enemies.[5] Multiple weapons can be carried at a time, and the player can change them during level gameplay through a menu screen accessed by pressing select; the menu also shows items and special items that have been collected.[9] The game can be continued with passwords.[9]

Reception

Notes

References

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