Falklands '82

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Publisher(s)Personal Software Services
Designer(s)John Bethell
SeriesStrategic Wargames
Falklands '82
Commodore 64 cover art
Developer(s)Personal Software Services
Publisher(s)Personal Software Services
Designer(s)John Bethell
SeriesStrategic Wargames
Platform(s)ZX Spectrum, Commodore 64
Release
Genre(s)Turn-based strategy
Mode(s)Single-player

Falklands '82 (released as Malvinas '82 in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. The game is set during the 1982 Falklands War and revolves around the Argentine occupation and subsequent British re-capture of the Falkland Islands. The player controls the British Task Force as they must either defeat all Argentine forces on the archipelago or re-capture every settlement.

A port for the Amstrad CPC was advertised but never released. During development, the developers obtained information and statistics of the war from NATO. The game met with mixed reviews and controversy: critics praised the detailed graphics, but some were divided over the gameplay and authenticity; others criticised the in-game potential of an Argentine "victory".

A map showing the battles in northern East Falkland

Falklands '82 is a turn-based strategy game focusing on land battles during the Falklands War. The player commands the British Task Force against the Argentine ground forces, who are occupying the islands. The game begins by allocating fifteen Royal Navy ships for the task force; a proportionate amount must be devoted for attack and defence purposes.[1] The player must then choose one of four landing spots in northern East Falkland[2] to begin the invasion: Port Stanley, Berkeley Sound, Cow Bay and San Carlos Bay.[3] The SAS or SBS are available throughout the game to provide intelligence on Argentine movements; however, intelligence is limited and may only be collected a certain number of times.[4] At any time, the player may request reinforcements from either one of the two aircraft carriers, HMS Hermes or HMS Invincible.[4]

The main objective of the game is to either defeat all occupying Argentine forces in the archipelago, or to capture and hold all ten settlements of the Falklands simultaneously.[1][2] Depending on the difficulty setting, the game lasts 25 or 30 turns; if every settlement has not been occupied or any Argentine forces remain by the end of the last turn, the game will end.[3] The capital of the Falklands, Stanley, has the highest concentration of Argentine forces.[4] There are a total of four choices for combat: attack, move, pass, and "recce".[1] The game includes a weather system that changes from every turn and provides obstructions for various forces. For example, stormy seas will temporarily render naval vessels and troop reinforcements unavailable, while fog will render both naval and air forces unavailable.[4]

Text alerting the player that one of the Royal Navy ships has been sunk

During the course of the game, Argentine airstrikes will frequently sink Royal Navy ships, depending on how many of them were initially allocated to defensive positions.[5] In addition, Argentine air forces will occasionally bomb and destroy British forces on the ground, which are represented as animated sprites on the map.[5] The map also displays terrain details, including rivers and mountains. If troops are situated on top of a mountain, they will receive a defensive bonus once attacked; however, due to the steep terrain, they will move more slowly. If the player chooses to enter an enemy-controlled zone, the move will instantly end, leaving the unit vulnerable to an Argentine attack.[5]

Background and release

Reception

References

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