Garfield's Nightmare
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| Garfield's Nightmare | |
|---|---|
| Developer | Shin'en Multimedia |
| Publisher | Game Factory |
| Producer | Thomas Holdorf |
| Designer | Peter Weiss |
| Programmers | Manfred Linzner Bernhard Wodok |
| Composer | Matthias Gilch |
| Platform | Nintendo DS |
| Release | |
| Genre | Platform |
| Mode | Single player |
Garfield's Nightmare is a platform game for the Nintendo DS, based on the popular comic strip Garfield. The game follows Garfield traveling through 16 levels trying to escape a nightmare.[1]
Garfield devises a plan to combine breakfast, lunch, and dinner to free up more time for his other activities. He stuffs several pizzas, lasagnas, and bags of jelly donuts into a massive sandwich and consumes it. However, this proves to be too much for him, and he gradually falls asleep, initiating his nightmare.
Garfield suddenly wakes up in a haunted castle. Instead of the real world, he has entered a surreal dream realm inhabited by monsters from his sub-conscious. Complicating matters further, Garfield had smashed his alarm clock in the real world. Now, his only hope of waking up lies in his ability to locate the shattered pieces and reassemble them.
Gameplay
Garfield's Nightmare is a 2D platform game. The levels are divided into four sections, with each section having its own theme and a boss battle at the end. Bosses need to be terminated during these timeless fights, gradually enhancing the difficulty level. Each level has a bonus door, leading to a bonus game to collect extra lives, as well as a secret area in each level which contains an extra life.
Reception
| Aggregator | Score |
|---|---|
| Metacritic | 70/100[2] |
| Publication | Score |
|---|---|
| 4Players | 73%[3] |
| GameZone | 6.6/10[4] |
| IGN | 7/10[5] |
| Nintendo Power | 7/10[6] |
| PALGN | 4/10[7] |
The game received "average" reviews according to the review aggregation website Metacritic.[2] Chris Adams of IGN describes the game as a "simple hop and bop kids game" with impressive visuals for the DS.[5]