Gregory Avery-Weir
American game designer and writer
From Wikipedia, the free encyclopedia
Gregory Avery-Weir is an American game designer and writer, best known for the 2009 browser game The Majesty of Colors. Avery-Weir lives in Charlotte, North Carolina, United States.[2]
Gregory Avery-Weir[1] | |
|---|---|
| Occupations | Game developer, writer |
| Known for | Developer of Flash Games / writer for GameSetWatch |
Early life and education
Career
Up until 2008, Avery-Weir worked as a web developer for RealEstate.com.[2] During 2008 and 2009, Avery-Weir undertook paid work writing for game website GameSetWatch. Prior to their fully released games, Avery-Weir developed hobby game projects in Logowriter, HyperCard, DOS batch scripts, Megazeux, and Inform 6 and 7.[2] Avery-Weir maintains a blog called Ludus Novus.[4]
Avery-Weir wrote most of their games in the language ActionScript 3 for the Flash platform.[3] Some of Avery-Weir's games have been funded through a bid-based model, whereby companies including Kongregate and Armor Games would bid to sponsor the games following development.[3][4]
Influences
Avery-Weir has stated that Shadow of the Colossus, Planescape: Torment, Knytt, and H. P. Lovecraft have influenced their work.[3][4]
Games
- Necropolis (2008)[5]
- The Majesty of Colors (2008)
- Bars of Black and White (2009)[6]
- Exploit (2009)
- Sugarcore (2009)[7]
- The Bryant Collection (2009)[8]
- How to Raise a Dragon (2009)
- Silent Conversation (2009)
- Paladin 0 (2009)[9]
- The Mold Fairy (2009)[10]
- Backup (2009)[11]
- Procrastination (2009)[12]
- Babies Dream of Dead Worlds (2010)[13]
- Waves (2010)[14]
- Looming (2010)[15]
- Narthex (2010)[16]
- The Day (2010)[17]
- A Ride Home (2011)[18]
- Beneath the Waves (2011)[19]
- Passing the Ball (2011)[20]
- The Whispering Thing (2013)
- Rats Under My Skin (2014)[21]
- Promenade (2014)[22]
- Concision (2015)
- Ossuary (2015)[23]
- Cultivating Insurgency (2019)[24]