Hunted: The Demon's Forge

2011 video game From Wikipedia, the free encyclopedia

Hunted: The Demon's Forge is a 2011 action-adventure game set in a dark fantasy world. It was developed by inXile Entertainment and published by Bethesda Softworks for PlayStation 3, Xbox 360 and Microsoft Windows.[2]

Quick facts Developer, Publisher ...
Hunted: The Demon's Forge
DeveloperinXile Entertainment
PublisherBethesda Softworks
DirectorMichael Kaufman
ProducerStewart Spilkin
DesignerChris Keenan
ProgrammersKeith Miron
Matthew Fawcett
ArtistsRobert Nesler
Craig Drageset
ComposerKevin Riepl[1]
EngineUnreal Engine 3
PlatformsMicrosoft Windows
PlayStation 3
Xbox 360
Release
  • NA: May 31, 2011
  • AU: June 2, 2011
  • EU: June 3, 2011
GenresAction-adventure, hack and slash, third-person shooter
ModesSingle-player, multiplayer
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Gameplay

The game features co-operative multiplayer with online, splitscreen, and LAN options. E'lara is able to use a bow and small weapons, while Caddoc wields larger melee weapons, as well as a crossbow. Players have the option to explore some larger optional areas; however, the gameplay is mostly linear with many points of no return. Players are able to use spells and special attacks to help in combat, which can be upgraded.[3] The gameplay, especially the archery combat, has been compared to the gunplay of Gears of War,[4] with Eurogamer calling the game a "third-person looter".[3] Engadget called the game a "Gears of War clone",[4] and Metro described it as "Gears of War meets Diablo".[5]

The game supports cross-regional co-operative play on all platforms, but the random match-making feature is regional on PC and PlayStation 3, and cross-regional on Xbox 360.[6][7]

Plot

Two mercenaries in battle, female elf E'lara and male human Caddoc, go searching for a mysterious artifact about which Caddoc had a vision, but events grow out of hand and the companions become wrapped up in a chain of events involving demons, the orc-like Wargar, and a sorceress named Seraphine.[2]

Development

Hunted: The Demon's Forge shares a similar title and fantasy setting with Brian Fargo's first widely distributed game, his self-published 1981 graphical text adventure The Demon's Forge.[8]

inXile Entertainment's President Matt Findley said that Hunted: The Demon's Forge's game mechanics are mainly based on his team's own experience playing co-op games and the resulting stream of ideas on how to improve the genre step-by-step.[9] Findley's personal criticism towards similar co-op titles is that the general definition of co-op has sunk "to allowing two players to play together". "We're co-op in that all of our special skills and abilities are designed to make you work together," Findley added later in the interview.

Before the game's release, Findley stated that a sequel and continuing series would happen if the first game saw enough commercial success. Many ideas were not used, and they would improve the co-op mode in sequels. The next installment would not necessarily be a sequel, but possibly a prequel or new story set in the same world with different characters.[citation needed]

Reception

Hunted: The Demon's Forge received "mixed" reviews on all platforms according to video game review aggregator Metacritic.[10][11][12] In Japan, where the PlayStation 3 and Xbox 360 versions were ported for release on August 25, 2011,[citation needed] Famitsu gave both console versions each a score of two sevens, one eight, and one seven for a total of 29 out of 40.[15]

The Escapist gave the Xbox 360 version three stars out of five and said, "Good for a quick and fun diversion, Hunted is far from the perfect coop game or fantasy dungeon crawl, but the storytelling almost makes up for it. Almost."[29] Digital Spy gave the same version three stars out of five, stating that "the muddy graphics and frequently questionable design choices make the campaign sometimes feel like a chore."[30] The Daily Telegraph gave said version a similar score of six out of ten and said it was "a decent enough game to play through, but certainly one you'll forget in a hurry. It's the kind of game perfect for a lull in gaming when there's nothing else left, and you fancy something disposable but enjoyable."[28] Edge gave the console version six out of ten and said, "Like a horse swishing its tail with futile persistence, Hunted never manages to rid itself of bugs."[31] However, The A.V. Club gave the same version a C and stated that the problem with the game is that "It thinks ham-fisted cooperation is indistinguishable from effortless cooperation. Any two people playing together know better."[32] GameZone gave the game a score of five out of ten and said that it "offers a modicum of playing pleasure on a slow weekend, but a rental would be safer than a purchase."[33] Metro gave the same console version four out of ten and said, "Gears of War meets Diablo turns out not to be a classic pairing after all, or at least not when it comes to this low rent hotchpotch of other people's ideas."[5]

References

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