List of four-dimensional games
From Wikipedia, the free encyclopedia
This is a list of four-dimensional games—specifically, a list of video games that attempt to represent four-dimensional space.
Games
| Title | Genre | Author | First public release date | Software license | Programming language | 4D visualization | Stereoscopic view | Ref. |
|---|---|---|---|---|---|---|---|---|
| Slice: 4D Shooter | FPS | Timofei Molokov | 2025 | AGPL | Rust | Ray marching | No | [1] |
| 2048 4D | puzzle | Huon Wilson, based on 2048 by Gabriele Cirulli | 2014 | MIT | JavaScript | 2D sections | No | [2] |
| 4D Blocks | building blocks and trains | John McIntosh | 2013 | Public Domain | Java | perspective projection | Yes | [3] |
| 4D Building Blocks | puzzle | Henryk Trappmann | 2006 | ? | Java | parallel projection | Yes | [4] |
| 4D Games | sandbox / variety | Joe Subbiani | 2024 | ? | C# | 3D sections, 2D sections, perspective projection | No | |
| 4D Golf | casual | CodeParade | 2024 | ? | C# | 3D section | No | [5][6] |
| 4D Maze | maze | ? | 2010 | ? | C# | text | No | |
| 4dmaze | maze | Andreas Fackler | 2015 | MIT | JavaScript | 2D sections | No | [7] |
| 4D Maze | maze | Jeff Weeks | 2015 | GPL | C | 3D + color | No | [8] |
| 4D Maze Game | maze | John McIntosh | 2002 | Public Domain | Java | perspective projection | Yes | [9] |
| 4D Miner | sandbox | Mashpoe | 2022 (demo) | ? | C++ | 3D section | No | [10] |
| 4D Minesweeper | puzzle | Julian Schlüntz | 2018 | ? | ? | 2D sections | No | [11] |
| 4D Tic-Tac-Toe | table | Sean Bridges | 1998 | ? | Java | 2D sections | No | [12] |
| 4D Toys | sandbox | Marc Ten Bosch | 2017 | ? | ? | 3D section, perspective projection | Yes | [13][14] |
| 4DTris | puzzle | Laszlo Simon | 1999 | GPL | C | perspective projection | Yes | [15] |
| 54321 | puzzle | Patrick Stein | 2001 | free | C++ | 2D sections | No | [16] |
| 5D Chess with Multiverse Time Travel | chess variant | Thunkspace | 2020 | Proprietary | C++ | 2D sections | No | |
| Adanaxis | FPS / Space Sim | Mushware Ltd. | 2005 | Proprietary | C++ | 3D section | No | |
| AdanaxisGPL | FPS / Space Sim | Mushware Ltd. | 2005 | GPL | C++ | 3D section | No | |
| Arena4D | Arcade | Tessimal | December 13th, 2025 | Proprietary | GDScript | Orthographic + perspective colored W wireframe projection | No | [17] |
| Brane (formerly Tetraspace) | puzzle | Riccardo Antonelli | 2015 (demo) | ? | Unity | 3D sections | No | [18] |
| Cake4D | action-adventure | TAP OK G | 2022 | ? | Java | 3D section | No | [19] |
| Chesseract | table | Jim Aikin, Robert Price | 1999 | Proprietary | zrf | 2D sections | No | [20] |
| Daedalus (4D maze) | maze | Walter D. Pullen | 2003 | GPL | C++ | 3D section | No | [21] |
| Daedalus (5D maze) | maze | Walter D. Pullen | 2005 | GPL | C++ | parallel projection | No | [21] |
| Dascant | FPS | Alem Dain, Jeremy Holman | 2005 | GPL | C++, Java | 3D section | No | [22] |
| Four-Dimensional Maze | maze | Christos Jonathan Seth Hayward | 1989 | ? | Java | 2D sections | No | |
| Frac4d | puzzle | Per Bergland, Max Tegmark | 1990 | Proprietary | ? | 3D sections | No | [23] |
| Hipercubo | puzzle | Studio Avante | 2010 | Proprietary | ? | perspective projection | No | [24] |
| Hyper | first-person | Greg Seyranian, Barb Krug, Geraldine Laurent, Scott Richman, Philippe Colantoni, Mike D'Zmura | 1998 | GPL | C++ | 3D section | No | [25] |
| Hypercube | skill | Harmen van der Wal | 1998 | GPL | Java | perspective projection | Yes | [26] |
| HyperLatin² | puzzle | Chris Moss | 2010 | GPL | C | 3D sections | No | [27] |
| Hypermaze | maze | Gondwana Software | 2015 | Proprietary | Java | 3D section | No | [28] |
| Hyperspeedcube | puzzle | Andrew Farkas | 2022 | MIT/Apache | Rust | perspective projection | No | [29] |
| HyperTetris | puzzle | Greg Kaiser | 1996 | ? | C | 3D sections | No | |
| Hyperspace Invaders | multidirectional shoot 'em up | Wyley Dai | 2003 | ? | C++ | ? | No | |
| Magic120cell | puzzle | Roice Nelson | 2008 | ? | ? | perspective projection | No | |
| Magic Cube 4D | puzzle | Don Hatch, Melinda Green | c. 1988 | Public Domain | Java | perspective projection | No | [30] |
| Miegakure | platform / puzzle | Marc ten Bosch | Under development | ? | ? | 3D section | No | |
| Moena | flight simulator / variety | Medenacci Games | 2019 (demo) | Proprietary | C++ | Perspective projection, point cloud | No | [31] |
| Pacman 5D | maze | Andrey Astrelin | c. 2006 | ? | ? | chromatic/perspective projection | No | [32] |
| Polytope Tetris | puzzle | David Risney | 2003 | ? | Java | 3D sections | No | |
| TAK4D - 4D maze and 4D Snake | maze and snake | Jeff Bigot | 2021 | ? | JavaScript | 4 3D sections | No | [33] |
| Tesseract! | puzzle | Anthony Grahn | 2013 | Proprietary | ? | perspective projection | No | [34] |
| Tesseract Explorer | first-person | Jason Hise | 2008 | ? | C++ | unfolding to 3D | No | |
| Tesseract Explorer | interactive visualization | Tarek Sherif | 2020 | MIT | JavaScript | orthographic projection, perspective projection | No | [35] |
| Title | Genre | Author | First public release date | Software license | Programming language | 4D visualization | Stereoscopic view | Ref. |