Lode Runner's Rescue
1985 video game
From Wikipedia, the free encyclopedia
Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner.[3] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel.[4]
| Lode Runner's Rescue | |
|---|---|
| Publisher | Synapse Software |
| Designer | Joshua Scholar[1] |
| Platforms | Commodore 64, Atari 8-bit |
| Release | |
| Genre | Action |
| Mode | Single-player |
Gameplay
Reception
Lode Runner's Rescue was positively received by the press, including Ahoy!,[5] ANALOG Computing,[6] Atari Explorer,[7] and Commodore Magazine which described it as a surprise hit.[8]
Greg Williams of Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" He speculated that the publisher put the series name on an unrelated and independently developed game.[9] Roy Wagner reviewed the Commodore 64 version for Computer Gaming World and praised the ability of creating the player's screens with icon screen editor.[10] Ahoy! stated that the Commodore 64 version's graphics were much better than the earlier games.[11]