Magic & Mayhem: The Art of Magic

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DevelopersCharybdis Limited
Climax Studios
Publishers
ProducerAndy Smith
DesignerMark Hardisty
Magic & Mayhem: The Art of Magic
DevelopersCharybdis Limited
Climax Studios
Publishers
ProducerAndy Smith
DesignerMark Hardisty
ProgrammerHal Angseesing
ArtistMark Hardisty
WritersPiers Blofeld
Nick Reed
ComposerJim Croft
PlatformWindows
Release
  • NA: October 23, 2001
  • UK: November 2, 2001
  • AU: November 14, 2001
GenresReal-time strategy, role-playing
ModesSingle-player, multiplayer

Magic & Mayhem: The Art of Magic is a 2001 video game developed by Charybdis Limited and Climax Studios. It is a sequel to 1998's Magic and Mayhem.[1]

Magic & Mayhem: The Art of Magic is a fantasy-themed game that blends real-time strategy, role-playing, and tactical gameplay. The player controls Aurax, the main character, who can summon creatures and cast spells. The player also has partial control over party members who can assist with various abilities. Summoning creatures and casting spells drain the mana pool. The player can regain mana by collecting mana sprites or controlling "places of power." After each scenario, experience points are earned to increase maximum mana, health, or the number of creatures Aurax can control. Missions range from killing enemy wizards to unique tasks like morphing into a troll to steal an artifact. The difficulty level of missions varies and does not follow a clear progression. Multiplayer mode features a deathmatch format where control of places of power and collecting power-ups are crucial.[2]

Development

The game was announced on May 8, 2000.[3] The game was being developed by Nottingham-based developer Charybdis until the studio closed on April 30, 2001,[4] leading to Climax Studios finishing development upon absorbing the majority of Charybdis' employees.[5] It went gold on October 10, 2001, and was released in North America on October 23,[6] in the United Kingdom on November 2,[7] and in Australia on November 14.[8]

Reception

References

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