Mario & Luigi
Video game series
From Wikipedia, the free encyclopedia
Mario & Luigi (also known as Mario & Luigi RPG in Japan)[1] is a series of role-playing video games. It is published by Nintendo and was originally developed by AlphaDream prior to their bankruptcy, with Acquire developing the latest title. The series is a spin-off from Nintendo's trademark Super Mario series and stars the titular characters Mario and Luigi. Typically, the stories consist of following the two on a quest to rescue Princess Peach and defeat an antagonist. Mario & Luigi began in 2003 on the Game Boy Advance with Mario & Luigi: Superstar Saga, with the latest installment being Mario & Luigi: Brothership, which released for the Nintendo Switch in 2024. Two titles in the series, Mario & Luigi: Superstar Saga and Mario & Luigi: Bowser's Inside Story, were remade for the Nintendo 3DS with extra content, with the latter being the final game in the series to be developed by AlphaDream before they declared bankruptcy in 2019. All games were well-received by critics to varying degrees, with Mario & Luigi: Bowser's Inside Story attaining nominations for multiple awards along with its remake.
Acquire (2024)
| Mario & Luigi | |
|---|---|
Logo since 2013 | |
| Genre | Role-playing |
| Developers | AlphaDream (2003–2019) Acquire (2024) |
| Publisher | Nintendo |
| Platforms | |
| First release | Mario & Luigi: Superstar Saga November 17, 2003 |
| Latest release | Mario & Luigi: Brothership November 7, 2024 |
| Parent series | Mario Luigi |
Gameplay
The gameplay of the Mario & Luigi series consists of typical role-playing elements, and primarily differs from most other role-playing games (RPGs) through its focus on controlling Mario and Luigi simultaneously. During exploration and interaction with the world, known as the overworld, the player controls Mario's movement with Luigi following closely. Mario and Luigi's other actions are controlled individually with the A (Mario) and B (Luigi) buttons respectively in both the overworld and battle sections.[2][3] These controls are used to explore the overworld to solve puzzles and find collectibles using various special moves that often have Mario and Luigi working together.[2][3][4]
Like many other RPG series, the Mario & Luigi series contains a traditional turn-based battle system. The games have a mechanic similar to the Paper Mario franchise, in which attacks are empowered by precisely timing inputs based on the attack's animation, including Mario's and Luigi's signature jumps as well as hammer attacks.[4][5] Unique to the series is the use of real-time commands while an enemy is attacking, rewarding the player's good timing with the ability to completely avoid an attack or even do damage to the enemy instead of getting hit and contrasting the usual turn-based combat.[4][5][6] Some titles in the series feature additional playable characters alongside Mario and Luigi including Baby Mario and Baby Luigi in Mario & Luigi: Partners in Time,[7] Bowser in Mario & Luigi: Bowser’s Inside Story,[4] and Paper Mario in Mario & Luigi: Paper Jam.[8]
Games
| 2003 | Superstar Saga (GBA) |
|---|---|
| 2004 | |
| 2005 | Partners in Time (DS) |
| 2006–2008 | |
| 2009 | Bowser's Inside Story (DS) |
| 2010–2012 | |
| 2013 | Dream Team (3DS) |
| 2014 | |
| 2015 | Paper Jam (3DS) |
| 2016 | |
| 2017 | Superstar Saga + Bowser's Minions (3DS) |
| 2018 | Bowser's Inside Story + Bowser Jr.'s Journey (3DS) |
| 2019–2023 | |
| 2024 | Brothership (Switch) |
Main games
- Mario & Luigi: Superstar Saga was released on the Game Boy Advance in 2003. It follows the journey of Mario and Luigi as they attempt to track down Cackletta, who stole the voice of Princess Peach. It established the gameplay formula that would be iterated on throughout the series including the (often simultaneous) control of multiple characters, puzzles and dodging enemy attacks during turn-based combat through well-timed inputs.[5]
- Mario & Luigi: Partners in Time was the first Nintendo DS title and released in 2005. The introduction of Baby Mario and Baby Luigi doubles the amount of simultaneously playable characters to four, with the option to separate into pairs.[7] Set in the Mushroom Kingdom, the plot incorporates time-travel elements, as Mario and Luigi must rescue Princess Peach after she is sent back in time by the alien Shroobs.[9]
- Mario & Luigi: Bowser's Inside Story released for the Nintendo DS in 2009. Antagonist Fawful causes Bowser to inhale several Mushroom Kingdom inhabitants, including Mario, Luigi and Princess Peach. It follows Mario and Luigi's perspective, sometimes through two-dimensional gameplay taking place inside of Bowser, with other sections instead following Bowser's perspective via three-dimensional gameplay sections spent controlling him.[4]
- Mario & Luigi: Dream Team was the first Nintendo 3DS game and released in 2013. Alternating between the real world (within Pi'illo Island) and the dream world, Mario pursues damsel-in-distress Princess Peach with frequent help from Dreamy Luigi.[10] In the dream world, the touch screen is utilised to tug on Luigi's moustache as he sleeps, in order to control various aspects of the world such as palm tree branches and the flow of time.[11]
- Mario & Luigi: Paper Jam was released in 2015 on the Nintendo 3DS. Princess Peach and Paper Princess Peach are captured by Bowser and Paper Bowser, so Paper Mario joins Mario and Luigi to save them. Controlling the three characters simultaneously, the player may use Trio combos in battle while acquiring boosts through battle-cards. Some puzzles in the overworld take the form of minigames.[12]
- Mario & Luigi: Brothership released in 2024 for the Nintendo Switch. It follows Mario and Luigi's mission to reconnect the islands of Concordia, accessed by sailing a moving island. It introduces mechanics such as Luigi Logic, where for the first time in the series, Luigi may act independently from the player during gameplay, and Battle Plugs which provide boosts in combat with a limited number of uses before needing to be recharged.[13]
Remakes
- Mario & Luigi: Superstar Saga + Bowser's Minions is a Nintendo 3DS remake of Mario & Luigi: Superstar Saga and released in 2017. It adds the side mode Minion Quest: The Search for Bowser, involving forming a horde of troops to battle against a horde of enemies, with three types of troops, strong and weak to one another in a rock-paper-scissors fashion.[14]
- Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey is a Nintendo 3DS remake of Mario & Luigi: Bowser's Inside Story and was released in 2018. The additional side mode Bowser Jr.'s Journey is present, playing largely similar to Minion Quest, with additional special moves.[15]
Development
2000–2003: AlphaDream founding, conception and first game
AlphaDream was founded in January 2000 by former employees from Square including Chihiro Fujioka, director of Super Mario RPG, and Tetsuo Mizuno, Square's second president.[16][17][18] Square had previously developed Super Mario RPG, the first role-playing game (RPG) starring characters from the Mario series. After a number of smaller games, Mario & Luigi: Superstar Saga was AlphaDream's first game to be released outside of Japan[19] on November 17, 2003.[20]
The Mario & Luigi series took inspiration from Super Mario RPG when it came to turn-based combat, which AlphaDream producer Yoshihiko Maekawa co-directed. In an interview, he noted how one inspiration for Super Mario RPG was a children's toy in Japan where buttons had to pressed in time with music. From there he conceptualized turn-based mechanics that blended real-time action with general RPG gameplay by allowing the player to make timed button-presses to be more successful in their attacks. AlphaDream iterated on this timed button-pressing concept for Mario & Luigi: Superstar Saga by letting the player dodge enemy attacks entirely.[6]
When it came to characters in the Mario franchise at the time, they were generally underdeveloped personality-wise. Since Mario & Luigi mainly employs a text-based story, and would see the duo interacting with many different characters across the storyline, AlphaDream wished to approach the characters from scratch. With Nintendo's approval and support, characters such as Luigi were reworked by the team, attempting to stay true to what originally made them charming to fans.[6]

2004–2009: Nintendo DS era
Nintendo revealed Mario & Luigi: Partners in Time (then called Mario & Luigi 2) at E3 2005, where a playable demonstration of the game was available. The demo consisted of three levels, each accompanied with a tutorial to guide the player. Each level had a different objective and represented the characters' abilities in the game, such as the use of the hammer.[21] Between the game's unveiling at E3 and its release, Nintendo of America revealed details of the game relating to Partners in Time's plot and gameplay,[22] as well as the fact that it would be compatible with the "Rumble Pak" feature.[23] Partners in Time was first released in North America on November 28, 2005.[7] Mario & Luigi: Bowser's Inside Story was revealed to be in development in October 2008 in Japan at Nintendo's Tokyo Press Event under the temporary title Mario & Luigi 3.[24] The North America and Europe release was announced at the E3 2009 event and it released on September 15, 2009.[25]
2010–2015: Nintendo 3DS era
Mario & Luigi: Dream Team released on June 30, 2013.[11] With the introduction of three-dimensional graphics on the Nintendo 3DS, AlphaDream was given the opportunity to change their two-dimensional sprites to three-dimensions with the updated hardware. However, Maekawa believed the company not only got very good at designing sprites due to limited graphical capability on prior consoles, but they also helped convey comical expressions, so they were kept and only the world assets were fit to 3D for the next installment.[26] Akira Otani, a producer of the series, considered the animation to be the main reasoning for the extensive development process of Mario & Luigi: Dream Team. He mentioned how it takes up to six people to design the animations for the characters alone.[27]
When it came to Mario & Luigi: Dream Team, the underlying goal was to put emphasis more on Luigi, as Maekawa considered him to have less depth even after the reworking of his character. One of the first ideas suggested for the game's gimmick was having a large number of Luigis on-screen at one time, an idea that became more feasible with time due to advancing hardware. They began coming up with ideas for a context where having multiple Luigis would make sense, and they decided on having the game taking place inside a dream. Due to the limitless potential of a dream world, coming up with level ideas was simple. This also helped with idea brainstorming for new attacks; director Hiroyuki Kubota mentioned a prototype for an attack involving Luigis coming together to form a volcano that would erupt, but it was scrapped as it was deemed too hard to control and not as fun as they wanted.[26]
During development of the second 3DS title Mario & Luigi: Paper Jam, released on January 22, 2016,[28] production was overseen by Paper Mario series developer Intelligent Systems.[29][30] According to the developers, Mario & Luigi: Paper Jam was created not only to make a crossover between the Mario & Luigi and Paper Mario series, but additionally to introduce the gimmick of having a third character to control simultaneously, stemming from the idea of using the third button to control a second Mario. The team was keen on not sacrificing simplicity for extra content, one of the ultimate goals for both the Mario & Luigi and Paper Mario series. When one of the prototypes of the game that involved rapid and sudden button presses was presented to Shigeru Miyamoto, he turned the concept down and asked for it to be simpler.[31]
2016–2019: Remakes and studio closure
Following Mario & Luigi: Paper Jam, AlphaDream began work on releasing remakes of older games in the series, with Mario & Luigi: Superstar Saga + Bowser's Minions releasing on October 5, 2017.[32] Another remake followed, being Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, which was released on January 11, 2019[15] for the Nintendo 3DS. The team did consider releasing it on the Nintendo Switch, but eventually decided otherwise, mainly in favour of the keeping the dual screen aspect of the original games. Bowser Jr. is the focus of the side story because they wanted to build the parent-child narrative between him and Bowser. AlphaDream decided to skip Mario & Luigi: Partners in Time due to Mario & Luigi: Bowser's Inside Story being the most successful game in the series at the time, and due to positive overseas reception of the antagonist Fawful.[30]
"The Mario & Luigi games were on a decline - a source once mentioned to me that this year's Bowser's Inside Story remake sold so badly that Nintendo axed other 3DS plans due to it."
From 2018 to 2019, AlphaDream began searching for people to hire, including graphic designers and production assistants with the intention of future games for the Nintendo Switch and smartphones.[34][35] The remake Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey sold poorly and was one of the worst-selling Mario games in Japan.[35] Other release plans for the 3DS were cancelled because of the low sales, also marking the last Mario game on the console. By March 2018, Yahoo! Japan reported AlphaDream was £3.5 million in debt (US$4.3 million) due to development costs, leading to the company filing for bankruptcy in October 2019.[33] In January 2020, Nintendo filed a trademark for the series in Argentina,[36] and while most assumed Nintendo was simply protecting their IP, it also led to speculation that the series would hopefully continue on a later date.[37][38][39]
2024: Nintendo Switch era
In June 2024, the sixth installment in the series, Mario & Luigi: Brothership, was announced[40] and was released on November 7, 2024 on the Nintendo Switch.[41] This is the first game not to be developed by the now-defunct AlphaDream.[42] Nintendo nevertheless noted that "some of the original developers" from the franchise were involved in the development of Mario & Luigi: Brothership.[43] It was later revealed that Mario & Luigi: Brothership was developed by Acquire; the information was found in the game's intellectual property notices.[44] With this title, the art-style shifted to full 3D, with Akira Otani commenting that a HD-2D style akin to Octopath Traveler was once considered but scrapped.[45]
Reception
| Game | Year | Metacritic | OpenCritic |
|---|---|---|---|
| Mario & Luigi: Superstar Saga | 2003 | 90/100[46] | N/A |
| Mario & Luigi: Partners in Time | 2005 | 86/100[47] | N/A |
| Mario & Luigi: Bowser's Inside Story | 2009 | 90/100[48] | N/A |
| Mario & Luigi: Dream Team | 2013 | 81/100[49] | N/A |
| Mario & Luigi: Paper Jam | 2015 | 76/100[50] | 54% recommend[51] |
| Mario & Luigi: Superstar Saga + Bowser's Minions | 2017 | 81/100[52] | 83% recommend[53] |
| Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | 2018 | 84/100[54] | 95% recommend[55] |
| Mario & Luigi: Brothership | 2024 | 77/100[56] | 67% recommend[57] |
All games in the series have received positive reception. According to the review aggregation website Metacritic, Mario & Luigi: Superstar Saga and Mario & Luigi: Bowser's Inside Story received "universal acclaim", while all other games received "generally favorable reviews", with Mario & Luigi: Paper Jam holding the lowest rating.
Both GameSpot and Eurogamer called Mario & Luigi: Superstar Saga "one of the best GBA games of the year".[2][5] GameSpot remarked on the unique mechanics and gameplay ideas,[2] while Eurogamer praised its "simple and ingenious design".[5]
The DS sequel Mario & Luigi: Partners in Time was similarly well-received, with GamesRadar+ celebrating its comedic dialogue and story,[58] although Nintendo World Report disagreed with the balance of the game's special item type, known as Bros. items.[59] The next DS entry, Mario & Luigi: Bowser's Inside Story, was critically acclaimed with Giant Bomb stating that, while the series' underlying formula is kept the same, it stays fresh with small but unique additions.[4] Game Informer pointed out the well-implemented and natural feeling touch screen and microphone features.[60]
Following the launch of the 3DS title Mario & Luigi: Dream Team, IGN both praised and questioned the game's abundance of introducing ideas "only to then put them to one side", resulting in an "uneven experience" that occasionally lead to great moments.[11] Nintendo Life recognised the care that went into the game while also admitting that "it flirts with going too far", recommending it highly, but mainly to those who are "dedicated, obsessive fans".[10] Digitally Downloaded said Mario & Luigi: Paper Jam was still as fun and varied as previous titles, yet lacked an interesting initial plot hook,[61] and IGN similarly noted that environments felt uninspired, compounded with a bland story.[12] GamesRadar+ believed that the addition of Paper Mario as a character would keep things fresh for veterans.[8]
Critics reviewed the remakes Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey highly, but not as high as the respective originals due to the underwhelming bonus modes. The former was said to be "a game that deserves to be enjoyed by a new generation" by Polygon, but the Bowser's Minions component was criticised as a "dead weight" on the remake for its monotonous fights and tedious grinding.[14] Similarly, Destructoid found Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey retained all good qualities of the original, but was overall hard to recommend to series veterans as Bowser Jr.'s Journey wasn't a worthwhile enough bonus.[15]
Reviews for Mario & Luigi: Brothership remained generally positive, though some publications expressed displeasure with the pacing of Mario & Luigi: Brothership,[62][13] with Gamereactor stating that the game had highlights but risks abandonment due to questionable balance and bland side-quests.[63] The gameplay was enjoyed by Twinfinite, appreciating the diverse settings and fresh-feeling boss battles,[64] while Shacknews commented on the game's "unforgettable story" and "lovable characters".[3] By February 4, 2025, the game had sold 1.84 million copies.[65]
The Mario RPG games directly inspired the 2025 title Clair Obscur: Expedition 33's enemy parrying mechanic, according to Sandfall Interactive creative director Guillaume Broche,[66] likely in reference to Mario & Luigi, due to it being the only Mario RPG at the time to allow player control on an enemy's turn during combat.
Awards and nominations
| Year | Publication or ceremony | Nominated game | Award | Result | Ref. |
|---|---|---|---|---|---|
| 2004 | D.I.C.E. Awards | Mario & Luigi: Superstar Saga | Handheld Game of the Year | Nominated | [67] |
| 2006 | D.I.C.E. Awards | Mario & Luigi: Partners in Time | Nominated | [68] | |
| 2010 | D.I.C.E. Awards | Mario & Luigi: Bowser's Inside Story | Outstanding Achievement in Game Design | Nominated | [69] |
| Portable Game of the Year | Nominated | ||||
| Role-Playing/Massively Multiplayer Game of the Year | Nominated | ||||
| British Academy Games Awards | Best Handheld Game | Nominated | [70] | ||
| 2019 | NAVGTR | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | Writing in a Comedy | Nominated | [71] |
| New York Game Awards | Best Remake | Nominated | [72] |