Mickey's Racing Adventure
1999 video game
From Wikipedia, the free encyclopedia
Mickey's Racing Adventure is a racing video game developed by Rare and published by Nintendo for the Game Boy Color in 1999. It was followed by Mickey's Speedway USA in 2001.
| Mickey's Racing Adventure | |
|---|---|
![]() | |
| Developer | Rare |
| Publisher | Nintendo |
| Designer | Gavin Hood |
| Programmers | Trevor Attwood Richard Brough |
| Artists | Johnni Christensen Keri Gunn |
| Composer | David Wise |
| Platform | Game Boy Color |
| Release |
|
| Genres | Racing, Kart racing, adventure |
| Mode | Single-player |
Gameplay
Development and release
Mickey's Racing Adventure was developed by Rare over the course of approximately six months.[3] It is the company's second Game Boy Color game and its extra mini-games are based on classics such as Loco-Motion.[4] It supports the Game Boy Color's infrared port to transmit data between machines, including unlocking a secret track in Mickey's Speedway USA.[1][5] The game was released in November 1999.[4]
Reception
| Aggregator | Score |
|---|---|
| GameRankings | 83.75% (4 reviews)[6] |
Mickey's Racing Adventure received positive reviews from critics. IGN reviewer Craig Harris felt that it was Rare's "first real quality Game Boy Color-exclusive title" after their "atrocious" Conker's Pocket Tales,[1] while GameSpot praised the number of tracks and characters to choose from, stating that Mickey's Racing Adventure "shows how Game Boy racers should be done".[2] N64 Magazine said that the game successfully combines the exploration aspects of Rare's Diddy Kong Racing with the racing style of R.C. Pro-Am for the Nintendo Entertainment System, but criticised the lack of a multiplayer mode.[8] Game Informer gave the game an overall score of 8 out of 10 noting the game being well designed, especially for a Disney game, and commenting that the game has plenty of racing courses, characters, power ups and vehicle upgrades.[11]
