No Man's Land was reviewed in the online second version of Pyramid, which said "It's no secret I'm a big Call of Cthulhu fan. If you ever wanted to know why, you need go no further than No Man's Land, a new scenario that is a brilliant melding of Cthulhu Mythos horror with the more mundane, human-inflicted kind."[2]
In Issue 12 of the French games magazine Backstab [fr], Geoffrey Picard wrote, "Let's be direct: I loved this supplement. Really loved it. I have a soft spot for war scenarios, especially those based on historical events, and No Man's Land lets you swap your Investigators for American soldiers during the end of World War I ... The supernatural quickly becomes intertwined with this dramatic situation. The game then navigates between delightful genre classics, innovative ideas, and brilliant staging." Picard also noted, "In addition to the scenario, an excellent chapter depicts life in the trenches (routine, communication, disease, gas...) from the U.S. perspective." Picard concluded by giving this adventure a rating of 8 out of 10, saying, "violence will be omnipresent and relentless, in an almost dreamlike way. If your players wonder if all this is real, because it seems so crazy and morbid, you'll have won: a memorable evening! You've been warned!"[3]