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Nubby's Number Factory

2025 video game From Wikipedia, the free encyclopedia

Nubby's Number Factory is a 2025 plinko style roguelike strategy game created by developer MogDogBlog Productions.[1]

DeveloperMogDogBlog Productions
PublisherMogDogBlog Productions
ReleaseMarch 7, 2025
Quick facts Developer, Publisher ...
Nubby's Number Factory
DeveloperMogDogBlog Productions
PublisherMogDogBlog Productions
PlatformsMicrosoft Windows, iOS, Android (operating system)
ReleaseMarch 7, 2025
GenresRoguelike, strategy
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Gameplay

Gameplay screenshot.

In it, players control a factory where they are tasked to launch Nubby, a living ball, into a board of pegs to generate higher and higher numbers continuously.[2]

The pegs are all worth different amounts, and players must earn enough points to meet the quota for each round. If they fail to do so, the sun will explode. In between sets of rounds, a shop will pop up with items that grant abilities available for purchase. There's a vial underneath the quota that fills up every time the player scores points. The player wins money if they exceed the quota and fill up the vial. The game also features a perk system and special rounds to diversify runs.[3]

Upon achieving certain thresholds players gain stars which, are spent to unlock Tonys, which are essentially slight variants to normal play acting similar to different decks in Balatro. Stars can also be spent to unlock cosmetics for Nubby and items. Other cosmetics can also be gained through achievements and the Nubby Trials. The cosmetics, achievements, and Nubby Trials were added in update 1.4 for the game, with the Nubby Trials being a normal run with trials during certain round thresholds.[4]

Release and reception

Nubby's Number Factory released on Steam on March 7, 2025 and April 15, 2026 on Mobile in IOS and Android.[5] The game received positive reviews, with reviewers drawing favorable comparisons to Balatro,[6] Peggle, and Ballionaire.[7] Reviewers also compliment its price, music, absurd setting and terminology, paired with a bizarre art style inspired by 1990s computer shareware and edutainment.[8] The style of progression and addictive gameplay elements are main points of enjoyment for reviewers.[9] The game has not gone without criticism, with reviewers criticizing some of the balancing, lack of replay value, and the difficulty of the challenges.[10]

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