Player's Guide to the Forgotten Realms Campaign

From Wikipedia, the free encyclopedia

PublisherTSR
Publication date
1993
Player's Guide to the Forgotten Realms Campaign
GenreRole-playing games
PublisherTSR
Publication date
1993

Player's Guide to the Forgotten Realms Campaign is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Player's Guide to the Forgotten Realms Campaign illustrates key concepts in the Forgotten Realms setting with original fiction, essays, graphics, and sidebars, and does not include game mechanics, character stats, and role-playing game jargon.[1] The Player's Guide to the Forgotten Realms Campaign includes fiction and source book material which takes the form of a journal detailing the travels of an eclectic adventuring party, including a gnome illusionist, a halfling thief, and a human ranger. The party assembles to "travel the Realms extensively, witnessing as many of its wonders as time and fate will allow", and they cover a lot of territory. Beginning in Waterdeep, the companions wind their way through Neverwinter, the High Moor, and the Forgotten Forest on the first leg of the trip. The finale ends with them in the dungeons of Zhentil Keep, setting the stage for a sequel that the reader can design.[1] The source material, confined to brief sidebars, covers topics such as druidic circles, the Harpers, and the Red Wizards of Thay.[1]

Publication history

Player's Guide to the Forgotten Realms Campaign is an Advanced Dungeons & Dragons game supplement published as a 132-page softcover book by TSR, Inc. Design is by Anthony Herring with additional material by Jeff Grubb, Karen Boomgarden, Julia Martin, Steven Schend, J. Robert King, and Tim Beach, and editing by Jonatha Ariadne Caspian. Illustrations are by Valerie Valusek with a cover by Larry Elmore.[1]

Reception

Reviews

References

Related Articles

Wikiwand AI