Plug & Play (video game)

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DevelopersMichael Frei, Mario von Rickenbach
PublisherEtter Studio
ReleaseiOS 20 January 2015 Windows, Mac, Linux 5 March 2015 Android 23 April 2015
Plug & Play
DevelopersMichael Frei, Mario von Rickenbach
PublisherEtter Studio
PlatformsWindows, Mac, Linux, iOS, Android
ReleaseiOS 20 January 2015 Windows, Mac, Linux 5 March 2015 Android 23 April 2015
ModeSingle-player

Plug & Play is a 2015 video game developed by Swiss independent developers Michael Frei and Mario von Rickenbach, and published by Etter Studio. It is an interactive art game where players manipulate small figures, whose body parts are made up of plugs and sockets. Plug & Play was based on a short film of the same name animated by Frei in 2013, engaging programmer von Rickenbach to translate it into a game. Upon release, Plug & Play received positive reviews, with many critics viewing the imagery of plugs as a humorous and meaningful metaphor for interpersonal interaction. Following release, the game was nominated for the Nuovo Award at the 2015 Independent Games Festival.

Connection of plugs is a central mechanic and motif of the game.

Players use point and click or touchscreen controls to interact and rearrange a series of characters represented as plugs. To make the characters interact, players manipulate, couple and uncouple their wires or plugs.[1] Many of the interactions between the figures involve resolving humorous or unusual conflicts between the figures, whose plugs and sockets connect with the player's intervention.[2][1]

Development and release

Plug & Play was a collaboration between Swiss director and animator Michael Frei and designer and programmer Mario von Rickenbach.[3] The game was originally an short film animated by Frei, which premiered in February 2013.[3][4] Due to minimal funds and frequent travel, Frei developed the visual style for the animation using the touchpad on his laptop, which he would later employ for the game.[5][6] He stated the concept was about "[building] tension through contrast and opposition" through exploring a "binary world of female and male plugs".[5] Frei later approached von Rickenbach, a game design graduate at the Zurich University of the Arts, seeking to "reach a different audience" by translating the film into an interactive game.[3] The game's visuals were drawn by Frei in Photoshop and programmed by von Rickenbach in Unity.[4] Development occurred over two years, with the process involving a mixture of two- and three-dimensional animation techniques. To achieve this, the developers reconstructed of the film's animations from 12 to 60-second frames, and merged them with "digital puppet" models in the Unity engine to provide the figures with physics. [6] Frei and von Rickenbach would continue to collaborate on a second title, Kids, in 2019.[7]

Reception

References

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