Presence: Teleoperators & Virtual Environments

Academic journal From Wikipedia, the free encyclopedia

PRESENCE: Virtual and Augmented Reality is the longest-established peer-reviewed academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds)[citation needed], PRESENCE: Virtual and Augmented Reality (previously PRESENCE: Teleoperators & Virtual Environments) publishes material about fundamental research into topics such as presence, augmented reality, haptics, user interfaces, and virtual humans, and applications that range from heritage and education to training simulators, healthcare, and entertainment.[citation needed]

DisciplineComputer Science, [[Engineering], [Psychology], [Human Factors], []]
LanguageEnglish
EditedbyEugene Ch'ng
History1992-present
Quick facts Discipline, Language ...
Presence: Virtual and Augmented Reality
DisciplineComputer Science, [[Engineering], [Psychology], [Human Factors], []]
LanguageEnglish
Edited byEugene Ch'ng
Publication details
History1992-present
Publisher
MIT Press (United States)
FrequencyBimonthly
0.750 (2016)
Standard abbreviations
ISO 4Presence
Indexing
ISSN1054-7460 (print)
1531-3263 (web)
OCLC no.39084170
Links
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PRESENCE was founded in 1992 and is published online and in hard copy by the MIT Press. According to the Journal Citation Reports, the journal has a 2016 impact factor of 0.750.[1]

Editors-In-Chiefs

  • Eugene Ch'ng (Current)
  • Albert “Skip” Rizzo
  • Roy Ruddle
  • Janet M. Weisenberger
  • Mel Slater
  • Nat Durlach


References

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