Rock of Ages 3: Make & Break

2020 video game From Wikipedia, the free encyclopedia

Rock of Ages 3: Make & Break is a tower defense racing video game developed by ACE Team and published by Modus Games. The game is the sequel to the 2011 Rock of Ages and the 2017 Rock of Ages 2: Bigger & Boulder. It was released on July 21, 2020, for Nintendo Switch, PlayStation 4, Windows, and Xbox One; and on August 14, 2020, for Google Stadia.[1][2]

DevelopersACE Team
Giant Monkey Robot
Producers
  • Andrés Bordeu
  • Carlos Bordeu
Designers
  • Andrés Bordeu
  • Carlos Bordeu
Quick facts Developers, Publisher ...
Rock of Ages 3: Make & Break
DevelopersACE Team
Giant Monkey Robot
PublisherModus Games
Producers
  • Andrés Bordeu
  • Carlos Bordeu
Designers
  • Andrés Bordeu
  • Carlos Bordeu
ProgrammerLeo Benaducci
Artists
  • Walter Berendsen
  • Daniel Felipe Ramirez
ComposerPatricio Meneses
EngineUnreal Engine 4
PlatformsNintendo Switch
PlayStation 4
Windows
Xbox One
Google Stadia
ReleaseNS, PS4, Windows, Xbox One
July 21, 2020
Stadia
August 14, 2020
GenresTower defense, racing, sandbox
ModesSingle-player, multiplayer
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Gameplay

Players build boulders and roll them into enemy gates as fast as they can. Once they break through they want to squish everything. This seemingly simple task is made more difficult because both sides pepper each other's lanes with traps, obstacles, and defenses. Unlike the first two games in the series, the game lets players make different courses which are conquered during competition.

Development

On August 15, 2019, a sequel to Rock of Ages was announced by ACE Team. Instead of Atlus, the company partnered with Giant Monkey Robot and Modus Games; they released the title in 2020.[3][4][5]

Reception

According to review aggregator Metacritic, the game received "mixed or average reviews" from critics.[15][16][17][18][19]

GameSpot praised the game's course editor, trials, traversal, story, and tone while criticizing its frustrating gameplay, easy challenges, incomprehensible AI, and unfair casualty rate. Nintendo Life lauded the game's visual style, energetic cutscenes, soundtrack, and performance; they saw the subpar graphics and illegible UI text as negatives.

Push Square deemed the gameplay, multiplayer, and story mode to be fun finding that the course editor, presentation, and community level menu needing to be improved.

References

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