Tangled Tales: The Misadventures of a Wizard's Apprentice
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| Tangled Tales: The Misadventures of a Wizard’s Apprentice | |
|---|---|
| Developer | Origin Systems |
| Publisher | Origin Systems |
| Producer | Dallas Snell |
| Designers | Gary Scott Smith Alex Duong Nghiem |
| Programmer | Gary Scott Smith |
| Artists | Glen Johnson Daniel Bourbonnais |
| Platforms | Apple II, Commodore 64, MS-DOS |
| Release | 1989 |
| Genres | Role-playing, adventure |
| Mode | Single-player |
Tangled Tales: The Misadventures of a Wizard's Apprentice is a computer game developed by Origin Systems in 1989 for the Apple II, MS-DOS, and Commodore 64.
The screen is divided into several areas: One displays the player's view of the world, one shows a bird's-eye view of the player's position, one contains the function icons, and one is a small text-information area. The player can select a function to move, talk, cast a spell, get or drop an item, and so on.[1]
Plot
Tangled Tales: The Misadventures of a Wizard’s Apprentice is a game in which the player is a young apprentice wizard who has no friends, spells, or money, and is preparing to go learn the trade of a wizard. The player is given a quest to complete in each new scenario, during the course of which solves various puzzles, adds new party members, and learns new spells. Characters, plots and tropes encountered in the game are derived from various mythological and fictional universes, such as a werewolf, a surfer, a snowman, Goldilocks, and Isaac Newton. The game consists of three separate scenarios, each of which must be completed before moving to the next one, but the player is able to revisit an old area if something was missed.[1]