TaskForce: Naval Tactics and Operations in the 1980's
From Wikipedia, the free encyclopedia
![]() | |
| Designers | Joseph Balkoski |
|---|---|
| Illustrators | Redmond A. Simonsen |
| Publishers | Simulations Publications Inc. |
| Publication | 1981 |
| Genres | Modern naval |
TaskForce: Naval Tactics and Operations in the 1980's is a board wargame published by Simulations Publications Inc. (SPI) in 1981 that is simulates naval combat using weaponry and tactics of the late 1970s.
Gameplay
TaskForce is a naval combat board wargame for two players that uses a "limited intelligence" hidden movement system to ensure that neither player is aware of the location, strength or composition of the other player's naval task force.[1] The game uses ships, submarines, armament and tactics of the late 1970s, when the game was designed.[2]
Two sets of three maps are provided — one set for each player — showing the Mediterranean Sea, the Caribbean Sea (used for actions involving Cuba), and the Iceland-Faroe Islands Strait.[2]
Unlike the usual "I Go, You Go" game system where players alternate taking turns, this game uses a hidden movement system using a map for each player, so both players participate in every phase of each turn:[2]
- Random Events: This results in command issues common to both sides, as well as the placement of squalls, which will hamper searches and aircraft flights.
- Air Operations: Both players send search aircraft forth, trying to discover the location of the other player's task force.
- Action: Each player rolls a die and adds the result to the strength of their leader to calculate Action Points. These are used to perform actions such as moving ships, conducting Anti-Submarine Warfare (ASW), gunnery (conducted on a smaller Tactical map), firing surface-to-surface missiles or torpedoes, and conducting air strikes.
Combat
In the case of firing surface-to-surface missiles, torpedoes, and conducting air strikes, no Combat Results Table (CRT) is used. Instead, the attacking player compares a die roll to the defensive factor of the target to resolve success.[2]
Scenarios
Several scenarios are included with the game including two Introductory scenarios, two Basic scenarios, four Intermediate scenarios, and five Tournament scenarios. There are also instructions for how to design a scenario.[1]
Publication history
Joseph Balkoski designed TaskForce, which was published by SPI in 1981 as a boxed set with graphic design by Redmond A. Simonsen.
