The Rise & Rule of Ancient Empires
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| The Rise & Rule of Ancient Empires | |
|---|---|
| Developer(s) | Impressions Games |
| Publisher(s) | Sierra On-Line |
| Producer(s) | Gregor Koomey |
| Designer(s) | Gregor Koomey |
| Programmer(s) | Mike Gingerich Tony Hosier Dean Lawson |
| Artist(s) | Chris Beatrice |
| Composer(s) | Keith Zizza |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | 4X, Turn-based strategy, City-building |
| Mode(s) | Single-player, multiplayer |
The Rise & Rule of Ancient Empires is a 1996 empire-building strategy game developed by Impressions Games and published by Sierra On-Line.[2] In it, the player is able to choose from six civilizations: the Celts, Egyptians, Chinese, Greeks, Indians, and Akkadians.[3] Much of the focus of the game was building cities and armies. Each city had several buildings that could be upgraded, including a temple, a barracks, and a wall. Like the Civilization franchise, each city produced military units that would take turns exploring the map. It was considered "somewhat slower-paced than Civilization II and gets a bit dull on occasion", but easier for novice gamers as an introduction to the empire-building format.[4] After release, it appeared in best-seller lists for the United States from the week ending April 27 to the week ending May 25.[2][5]