The Rise & Rule of Ancient Empires

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The Rise & Rule of Ancient Empires
Developer(s)Impressions Games
Publisher(s)Sierra On-Line
Producer(s)Gregor Koomey
Designer(s)Gregor Koomey
Programmer(s)Mike Gingerich
Tony Hosier
Dean Lawson
Artist(s)Chris Beatrice
Composer(s)Keith Zizza
Platform(s)Microsoft Windows
Release
Genre(s)4X, Turn-based strategy, City-building
Mode(s)Single-player, multiplayer

The Rise & Rule of Ancient Empires is a 1996 empire-building strategy game developed by Impressions Games and published by Sierra On-Line.[2] In it, the player is able to choose from six civilizations: the Celts, Egyptians, Chinese, Greeks, Indians, and Akkadians.[3] Much of the focus of the game was building cities and armies. Each city had several buildings that could be upgraded, including a temple, a barracks, and a wall. Like the Civilization franchise, each city produced military units that would take turns exploring the map. It was considered "somewhat slower-paced than Civilization II and gets a bit dull on occasion", but easier for novice gamers as an introduction to the empire-building format.[4] After release, it appeared in best-seller lists for the United States from the week ending April 27 to the week ending May 25.[2][5]

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