Thieves' Guild 10: Bandit Gangs and Caravans
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Thieves' Guild 10: Bandit Gangs and Caravans is a 1984 role-playing game supplement published by Gamelords for Thieves' Guild.
Thieves' Guild 10: Bandit Gangs and Caravans is a supplement in which the focus is on caravan robbery, providing rules for assembling and running both caravans and bandit gangs, along with mass combat mechanics. The supplement includes a burglary scenario where players must steal a valuable ruby from a merchant who refused to pay protection money. Success requires infiltration, deception, and strategic use of rumors about key figures in the merchant's household.[1]
Thieves' Guild 10 provides rules for caravan creation and cargo management, introduces mass combat mechanics, and includes a scenario for cat-burglar characters titled "The Lesson".[2]
Publication history
Thieves' Guild 10: Bandit Gangs and Caravans was written by Kerry Lloyd, Richard Meyer, John Fonda, and Jane Trautvetter, with a cover by Mark Rogers, and published by Gamelords in 1984 as a 36-page book.[2]
Shannon Appelcline explained how "From the start, Thieves' Guild was planned as a periodical, available by subscription [...] each new supplement continued to expand the original ruleset. In the end there would be 10, running up to Thieves' Guild 10: Bandit Ganes and Caravans (1984)."[3]: 129