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FEW
Fire Emblem Warriors[a] is a 2017 hack and slash action role-playing game developed by Omega Force and Team Ninja, and published by Koei Tecmo in Japan and Nintendo internationally for the Nintendo Switch and New Nintendo 3DS. The game is a crossover between Koei Tecmo's Dynasty Warriors franchise, and the Fire Emblem series developed by Intelligent Systems. The story follows the quest of Aytolis's twin royal heirs to defend their realm from an evil dragon, with the gameplay combining the arena-based action combat in Dynasty Warriors with relationship and weapon systems from Fire Emblem. The game was supported with downloadable content adding additional playable characters.
Production began in 2015 during work on an expanded version of Hyrule Warriors (2014). Director Hiroya Usuda and producer Yosuke Hayashi returned from Hyrule Warriors, working with Intelligent Systems staff to create a Warriors-style title that would honor and incorporate distinctive Fire Emblem elements. Fire Emblem Warriors met with a positive reception from game journalists. Praise focused on the gameplay's blending of Warriors and Fire Emblem elements, while many felt its story and roster choice were lacking. The game ultimately sold over one million copies worldwide. Koei Tecmo would collaborate on the Fire Emblem series twice more; first as a co-developer on the mainline entry Fire Emblem: Three Houses (2019), then on a successor to both Warriors and Three Houses titled Fire Emblem Warriors: Three Hopes (2022).
Gameplay
Fire Emblem Warriors is a hack and slash action role-playing game in which players take control of different characters from across the Fire Emblem series and engage in battles across large arena-type areas.
Development
Following the release of Hyrule Warriors (2014) for the Wii U, fan demands increased for a Warriors interpretation of the Fire Emblem series.[7] While working on the expanded release Hyrule Warriors Legends, its producer Yosuke Hayashi wanted to work on this project, feeling the combat mechanics of the series would be a good fit with a Warriors title. Once work was completed on Hyrule Warriors Legends, Hayashi submitted his proposal to Nintendo and Fire Emblem developer Intelligent Systems on a Fire Emblem-based title, who both accepted.[8] He then talked to director Hiroya Usuda, who was also eager to work on the project.[7] Production was handled by established Dynasty Warrior developers Omega Force and Team Ninja studios, interior teams within Koei Tecmo.[9] While the core team members of Hyrule Warriors were carried over, most of the team were chosen by Hayashi based on a request sent through the company for staff who were fans of Fire Emblem.[7][10] Intelligent Systems acted as project supervisor for included characters.[11]
Nintendo was in the middle of production for the Nintendo Switch, and at their invitation the team made Fire Emblem Warriors a multiplatform title for both Switch and New Nintendo 3DS.[12] Usuda remembered the team being worried whether the Switch would be easy to develop for, but described it as "a very easy hardware to develop for."[8] When choosing gameplay features, the team went through the best-known features of both Fire Emblem and Warriors, choosing features that would best fit together.[13] Some features, such as the Weapons Triangle, were difficult to implement and needed adjustment for the action-based combat so players could both be strategic and enjoy the action combat.[8][14] Notable inclusions from Fire Emblem were character permadeath, and a "casual" mode which disabled the former feature; the team included both to cater for both casual players and chose seeking a mechanical challenge.[15] To rebalance the gameplay, some characters' weapons were changed such as Lissa from Awakening using an axe in combat rather than a cane, which was featured as a generic healing instrument.[16] Drawing on their experience designing the horse Epona for Hyrule Warriors, the team designed the horse-mounted characters to have dedicated combat and abilities.[7] The strategic elements were in part taken from a tactics management system included in Samurai Warriors: Chronicles and later Hyrule Warriors Legends; the system had partially inspired the team's wish to create a Fire Emblem crossover.[10]
The game's scenario was co-written by Koei Tecmo's Yuki Ikeno, Ryohei Hayashi, Mari Okamoto and Masahiro Kato.[17][18] The main plot of gathering gems for the Shield of Flames was directly inspired by the game's theme of different Fire Emblem characters being drawn together, following series conventions as they had done with Hyrule Warriors. Some story scenes were decided so they would lead into homages to other Fire Emblem titles.[14] An early decision was to use young twin protagonists who would strengthen with the help of established characters, with their appearance and dialogue described as an important factor to make the game stand out.[12] Yelena and Darios were incorporated to add a backstory to the twins' narrative, as Usuda and Hayashi felt the twins alone would seem shallow.[10] The character writing was overseen by Intelligent Systems, ensuring that characters would talk to each other convincingly, and that those with intimate relationships would have different ways of speaking appropriate for their partner.[7]
When choosing Fire Emblem characters to feature in the story, the team decided to limit their picks to New Mystery of the Emblem, Awakening and Fates. This narrowed approach was so the team could get a balance of characters with multiple weapons, as choosing only series leads would result in a large number of sword users and unbalance the planned gameplay systems.[13] Character selection was also dictated by which Fire Emblem games were available worldwide.[7] When including Robin and Corrin, respecting protagonists of Awakening and Fates who had selectable genders, the team chose their more iconic or popular genders as their default appearence (male for Robin, female for Corrin). Their alternate genders were included as unlockables.[15] Popular characters Lyn from The Blazing Blade and Celica from Gaiden were included in other roles.[8] Lyn was the only character included from The Blazing Blade so the team could focus down onto specific character narratives.[14] Celica was chosen for inclusion over her counterpart Alm to avoid replicas of other Fire Emblem leads, and to have a magic-focused character.[19] The History Mode was included so more iconic scenes could be included outside the main story.[14] Voice recording for the whole game took three months.[12]
The game's art director was Yuta Matsunaga, who was selected by Hayashi from a number of volunteer candidates. The first character designed for both 2D and 3D was Awakening protagonist Chrome, with Matsunaga saying he needed to get Chrom's design right before the other characters could be designed. Matsunaga needed to strike a balance between the original character designs, the game's graphical design, and input from Intelligent Systems.[14] The twins Rowan and Lianna were designed to appear different from other Lord characters within the Fire Emblem series.[11] To keep the game's CERO rating low, some characters such as Camilla from Fates had small clothing redesigns to portray them as "cute" rather than suggestive.[14] Some idle animation poses, such as those of Chrome and Lucina, also needed changing to be more distinct from each other.[16] Lyn's character design was based on both the original character art and her character model from the Super Smash Bros. series. The original monsters were difficult to design, with early designs being compared negatively by Hayashi to plushies. To fix the issue, the team emphasised their crustacean-like armor and using colors inspired by poisonous animals.[14]
Release
'Fire Emblem Warriors was announced in January 2017 as part of a Nintendo Direct broadcast dedicated to the Fire Emblem series.[20] As part of the game's promotion, the team made regular use of trailers revealing and showing off the playable characters.[14]
Downloadable content
Post-launch downloadable content was announced for the game in September 2017, and split into three packs. Players could purchase all three as part of a Season Pass, unlocking an additional character costume.[26]
Darios's fate in the story was left deliberately vague so the team could bring him back in a free DLC update, but instead chose to focus on established Fire Emblem characters.[34]
Reception
| Aggregator | Score |
|---|---|
| Metacritic | 69/100 (3DS)[35] 74/100 (NS)[36] |
Fire Emblem Warriors received mixed reviews according to review aggregator Metacritic, with the Nintendo Switch version holding a score of 74/100 based on 72 critic reviews and the New Nintendo 3DS version receiving a score of 69/100 based on 12 reviews.[35][36]
Legacy
During the development of Fire Emblem Warriors, Intelligent Systems were working on the next mainline entry, Fire Emblem: Three Houses for the Switch. Wanting the game to release by 2019, Intelligent Systems contacted Hayashi about the possibility of Koei Tecmo assisting development. Hayashi agreed, and Three Houses was co-developed with Koei Tecmo's Kou Shibusawa division.[44][45]
After production finished on Three Houses, Koei Tecmo approached Nintendo and Intelligent Systems about developing a sequel to Fire Emblem Warriors; due to their earlier collaboration, it was decided to produce a follow-up based on the Three Houses setting. Hayashi returned as producer, while Hayato Iwata came on board as director and Intelligent Systems's Toshiyuki Kusakihara acted as character designer and project supervisor.[46][47] The game, titled Fire Emblem Warriors: Three Hopes, released worldwide on June 24, 2022 for the Switch.[48]
Notes
References
- 「ファイアーエムブレム無双」プレイレポート。無双アクションとシミュレーションRPGの融合が,新たな「ファイアーエムブレム」の歴史を作る. 4Gamer.net (in Japanese). 2017-10-27. Archived from the original on 2018-01-07.
- Sullivan, Meghan (October 24, 2017). "Fire Emblem Warriors Review". IGN. Archived from the original on April 18, 2018. Retrieved April 25, 2018.
- McFerran, Damien (October 18, 2017). "Fire Emblem Warriors Review (Switch)". Nintendo Life. Archived from the original on 2019-04-30.
- Winslow, Jeremy (October 18, 2017). "Fire Emblem Warriors Review". GameSpot. Archived from the original on October 19, 2017. Retrieved April 25, 2018.
- Theriault, DOnald (October 22, 2017). "Fire Emblem Warriors (Switch) Review". Nintendo World Report. Archived from the original on 2018-03-30.
- Lee, Nathan (November 19, 2017). "Review: Fire Emblem Warriors". RPGFan. Archived from the original on 2018-07-01.
- 『ファイアーエムブレム無双』で苦労したのはSLGとACTのバランス。システムや監修時の思い出を開発者が語る. Dengeki Online (in Japanese). 2017-09-23. Archived from the original on 2017-09-28.
- [TGS 2017]「ファイアーエムブレム無双」ディレクター臼田浩也氏インタビュー。「FE」と「無双」両シリーズの戦略性を成立させることに力を注いだ. 4Gamer.net (in Japanese). 2017-09-22. Archived from the original on 2025-03-30.
- 「りょ、呂布だー!!」各種ブランドが群雄割拠のコーエーテクモゲームスブース【TGS2017】. Famitsu (in Japanese). 2017-09-22. Archived from the original on 2017-09-22.
- 『無双』か『FE』かと聞かれたら、『FE』だと思ってつくっています. Nintendo Dream (in Japanese). 2017. Archived from the original on 2017-11-01.
- Bowling, Steve (27 June 2017). "Feature: We Quiz the Fire Emblem Warriors Developers On Characters, Game Design and More". Nintendo Life. Gamer Network. Archived from the original on 29 June 2017. Retrieved 28 June 2017.
- 発売迫る「ファイアーエムブレム無双」について、早矢仕プロデューサーと臼田ディレクターに直撃. Game Watch Impress (in Japanese). 2017-09-22. Archived from the original on 2024-09-09.
- 話題騒然の『ファイアーエムブレム無双』、開発者インタビュー完全版!!. Famitsu (in Japanese). 2017-06-09. Archived from the original on 2017-08-09.
- ファイアーエムブレム無双 インタビュー. Nintendo Dream (in Japanese). No. 284. Ambit Co., Ltd. October 21, 2017. pp. 44–47.
- 物語・システム両面から見る幅広い「選択」へのこだわり. Nintendo Dream (in Japanese). 2017. Archived from the original on 2017-10-01.
- キャラクターの選定とその難しさすべてはクロムから始まった. Nintendo Dream (in Japanese). 2017. Archived from the original on 2020-10-31.
- Hall, Corey (July 29, 2019). "Fire Emblem: Three Houses Devs Talk Development Details, Koei Tecmo, and More". RPGFan. Archived from the original on November 29, 2019. Retrieved November 29, 2019.
- Omega Force, Team Ninja (October 20, 2017). Fire Emblem Warriors (Nintendo Switch). Nintendo. Scene: Credits.
- 『ファイアーエムブレム無双』DLCキャラクターにも絆会話はある!【TGS2017】. Famitsu (in Japanese). 2017-09-24. Archived from the original on 2019-06-07.
- Matulef, Jeffrey (2017-01-18). "Fire Emblem Warriors is slated for autumn on Switch and New 3DS". Eurogamer. Gamer Network. Archived from the original on 2017-01-18. Retrieved 2017-01-18.
- Knezevic, Kevin (September 25, 2017). "Fire Emblem Warriors DLC Announced, Adds New Characters And Weapons". GameSpot. Archived from the original on April 26, 2018. Retrieved April 25, 2018.
- 『ファイアーエムブレム無双』 DLC第1弾「if」追加パック インタビュー(2018年2月号より). Nintendo Dream (in Japanese). 2018-07-23. Archived from the original on 2019-07-16.
- 『ファイアーエムブレム無双』 DLC第2弾「新・暗黒竜と光の剣 」追加パック インタビュー(2018年4月号より). Nintendo Dream (in Japanese). 2018-07-24. Archived from the original on 2019-04-27.
- 『ファイアーエムブレム無双』 DLC第3弾「覚醒」追加パック インタビュー(2018年6月号より). Nintendo Dream (in Japanese). 2018-07-25. Archived from the original on 2019-07-16.
- 『FE無双』全DLCの開発を終えて。ファイナルインタビュー(2018年6月号より). Nintendo Dream (in Japanese). 2018-07-26. Archived from the original on 2019-07-16.
- "Fire Emblem Warriors for 3DS Reviews". Metacritic. Archived from the original on March 2, 2024. Retrieved March 27, 2020.
- "Fire Emblem Warriors for Switch Reviews". Metacritic. Archived from the original on February 28, 2024. Retrieved March 27, 2020.
- Chris Carter (October 21, 2017). "Review: Fire Emblem Warriors". Destructoid. Archived from the original on April 18, 2018. Retrieved April 25, 2018.
- Parkin, Simon (October 18, 2017). "Fire Emblem Warriors review". Eurogamer. Archived from the original on April 26, 2018. Retrieved April 25, 2018.
- ファイアーエムブレム無双 (New3DS専用) (in Japanese). Famitsu.
- ファイアーエムブレム無双 (Switch) (in Japanese). Famitsu.
- Gwaltney, Javy (Oct 23, 2017). "Fire Emblem Warriors Review - Enjoyable Mindless Thrills". Game Informer. Archived from the original on October 24, 2017. Retrieved 2023-04-05.
- McFerran, Damien (October 20, 2017). "Fire Emblem Warriors Review (New 3DS)". Nintendo Life. Archived from the original on 2019-03-09.
- Janine Hawkins (November 20, 2017). "Fire Emblem Warriors review". Vox Media. Archived from the original on November 28, 2017. Retrieved April 25, 2018.
- 『ファイアーエムブレム 風花雪月』開発陣インタビュー。最新作で描かれる壮大な大河ドラマ. Famitsu. August 6, 2019. Archived from the original on August 7, 2019. Retrieved August 7, 2019.
- Donaldson, Alex (July 5, 2019). ""Without the help of Koei Tecmo it simply wouldn't have been possible" – Fire Emblem: Three Houses developers on their biggest strategy RPG yet". VG247. Archived from the original on July 5, 2019. Retrieved July 6, 2019.
- LeBlanc, Wesley (2022-07-04). "Fire Emblem Warriors: Three Hopes – Bringing The World Of Three Houses Into The Musou Genre". Game Informer. Archived from the original on 2023-08-10.
- 『ファイアーエムブレム無双 風花雪月』開発者インタビュー。3社のキーマンたちが語る、新たなフォドラの歴史。原作プレイヤーの体験を無駄にしない配慮とは. Famitsu (in Japanese). 2022-06-24. Archived from the original on 2023-08-10.
- Castillo, Gio (2022-02-11). "Fire Emblem Warriors: Three Hopes Arriving June 24th". RPGFan. Archived from the original on 2022-02-11.
FEW 3H
Fire Emblem Warriors: Three Hopes[a] is a 2022 hack and slash action role-playing game developed by Omega Force and published by Koei Tecmo in Japan and Nintendo internationally for the Nintendo Switch. A crossover between Koei Tecmo's Dynasty Warriors, and the Fire Emblem series developed by Intelligent Systems, the game is a successor to both Fire Emblem Warriors (2017) and the mainline entry Fire Emblem: Three Houses (2019).
Gameplay
Fire Emblem Warriors: Three Hopes is a hack and slash action role-playing game
Development and release
Notes
References
- LeBlanc, Wesley (2022-07-04). "Fire Emblem Warriors: Three Hopes – Bringing The World Of Three Houses Into The Musou Genre". Game Informer. Archived from the original on 2023-08-10.
- 『ファイアーエムブレム無双 風花雪月』開発者インタビュー。3社のキーマンたちが語る、新たなフォドラの歴史。原作プレイヤーの体験を無駄にしない配慮とは. Famitsu (in Japanese). 2022-06-24. Archived from the original on 2023-08-10.
- Castillo, Gio (2022-02-11). "Fire Emblem Warriors: Three Hopes Arriving June 24th". RPGFan. Archived from the original on 2022-02-11.