User:UnKnownrNone
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About Me
Hi, I'm a 17-year-old software developer, hardware enthusiast, and system architect. I have been an active Wikipedia editor since June 2024.
My primary interests lie at the intersection of procedural generation, local AI deployment, and complex systems architecture. When I'm not editing or reading up on speculative fiction and astrophysics, I build custom computing hardware and deploy local Large Language Models (LLMs) via cloud tunnels.
Current Projects
Under my development moniker ARK Industries, I am currently building a programmatic cosmological simulation engine based on a custom worldbuilding framework called the Existion Generactius Theory (EGT).
The project functions as a highly complex 3D physics sandbox, simulating:
- Nested Realities: A procedural generation system mapping infinite macro-structures (e.g., The Yanata Reality, The Yajakh Reality).
- The Dark Energy Barrier (DEB): A simulated boundary constraint that forces a cyclic universal reset, replacing standard infinite expansion models.
- Custom Orbital Mechanics: Programming specific stat modifiers (mass and gravity variables) for celestial bodies like "Heveller Grusas" during collision and collapse events.
I am utilizing React, Python, and localized LLMs to act as the "observer" and logic engine for this simulated universe.
Wikipedia Interests
I am primarily interested in contributing to and reading articles related to:
- WikiProject Physics (Theoretical cosmology and orbital mechanics)
- WikiProject Science Fiction (Worldbuilding, megastructures, and speculative physics)
- WikiProject Computing (Hardware optimization and software frameworks)
Contact
Feel free to use the "Email this user" feature on my profile if you want to discuss simulation architecture, worldbuilding, or computing hardware.
