Wizards' Realm
Tabletop role-playing game
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Description
Wizards' Realm is a fantasy system with a simplified, back-to-basics approach.[1] Character creation employs a class-and-level system; classes include wizards, spellcasters, knights, and anti-paladins.[1] The combat system is quite simple.[1] The book includes maps, a sample town, an errata, and an introductory scenario.[1]
Publication history
Reception
Ronald Pehr reviewed Wizard's Realm in The Space Gamer No. 53.[2] Pehr commented that "Wizard's Realm can provide FRPG adventures in a satisfactory manner, but is not so fascinating, original, and detailed that people will abandon other games to come flocking. However, the price is right and someone shopping for a present for a neophyte FRPG devotee-to-be could do a whole lot worse."[2]
C. D. Martin reviewed Wizards' Realm for Different Worlds magazine and stated that "Wizard's Realm suffers from a lack of development. The designers knew how they wanted the game to play, so it always worked for them. They didn't consider the problems outsiders would have with this game."[3]
Lester W. Smith reviewed Wizard's Realm, Ringbinder Edition in The Space Gamer No. 75.[4] Smith commented that "I recommend the Wizard's Realm Ringbinder Edition for anyone interested in fantasy roleplaying. It contains everything needed for a campaign, and is worth considerably more than its price".[4]
Reviews
- Nexus (Issue 2 - Jun 1982)